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Another Black Hole Incremental Demo›Events›UPDATE 0.41 — ROUTES, MISSIONS, AND A DAILY ANOMALY
In-game event

UPDATE 0.41 — ROUTES, MISSIONS, AND A DAILY ANOMALY

Another Black Hole Incremental Demo · published 12 days ago

All eventsPlayers around this dateRead on Steam

UPDATE 0.41 — ROUTES, MISSIONS, AND A DAILY ANOMALY

The biggest demo update since launch — five features and a screen-wide

cleanup, all built from your feedback:

CHOOSE YOUR ROUTE

- Warping to a new system now presents THREE ROUTES — Feeding Grounds,

  Rival Territory, Storm-Scoured Expanse, Elite Objective, the Still

  Route. Each names its risk and its reward before you commit.

- Your choice is permanent for the campaign: the system keeps that shape

  every time you reform into it. Same campaign seed, same three offers —

  routes are part of your world, not a dice roll.

- Not ready? Escape backs out of the warp. Growing first is a real answer.

SIDE MISSIONS

- Every system past the first rolls one optional side mission: hunt the

  moons, feast inside a timed frenzy window, or out-eat the rivals.

- Completing one pays bonus Radiation on the spot — and the first

  completion in each tier makes that tier pay +10% kill milestones for

  the rest of the campaign.

- Missions are visible on the objective card, missable by design, and

  never required to finish anything.

TODAY'S ANOMALY (daily challenge)

- New on the main menu: one fixed loadout, one seeded field, one named

  modifier — the SAME for every player on Earth that day.

- Chase a score: peak mass + prey + cores. Your best of the day is kept.

  No streaks, no login calendars, no power rewards — your campaign and

  records are untouched.

A CLEANER SCREEN

- The event feed now shows 3 lines of events that matter instead of 6

  lines of everything. Repeats stack into one ticking line, long lines

  stay in their column instead of crossing the screen, and Settings has

  a new EVENT FEED section: what it prints, where it sits (bottom-left

  is in), how many lines.

- The objective card always shows live progress — anchor counts, percent

  consumed — without clicking anything. New objectives announce once,

  center screen, then the card flashes so you always know where it lives.

  A card with nothing new quietly slims down until something happens.

- Your first Singularity Core now explains the top bar: CORES fuel warps,

  MASS is your size, RADIATION is what you spend. Optional labels for the

  top bar live in Settings.

MAKE THE HUD YOURS

- Pause menu → EDIT HUD LAYOUT: drag the objective card, resources,

  abilities, event feed, and collapse button anywhere. Saved on your

  machine; one click resets.

- Settings → MOUSE FOLLOW: steer by moving the mouse, no button held.

  Clicking stays pure target-select.

FASTER BY DEFAULT

- The game now renders on VULKAN out of the box. On GPUs hit by the

  Direct3D 12 stutter this measured 6 → 90+ FPS at full quality. If you

  ever changed the renderer yourself, your choice is kept — and Direct3D 12

  stays one Settings row away if your drivers misbehave.

FIXES

- Center-screen announcements no longer collide with objective callouts —

  one voice in that lane, ever.

- A mashed warp key can no longer skip the route screen unseen.

- The Hawking Radiation readout now says what it is: your unspent balance

  (runs pay out on collapse — the bar shows what's left after shopping).

Almost everything in this update started as a player report. Come say what

should change next: https://discord.gg/Gbhs2m2xCf

— SorinBuildsGames

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