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Obscure Chronicle of Dynastia›Events›8月10日 0.20.5版本更新说明
Game update

8月10日 0.20.5版本更新说明

Obscure Chronicle of Dynastia · published 31 days ago

All eventsPlayers around this dateRead on Steam

1.第八关成就
2.下调敌军兵力成长数值
3.修复120fps时的镜头移动问题
4.第九关配置

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Obscure Chronicle of DGame update8 Sep 202626年9月8日 021.6版本更新说明在021.4版本的基础上,修复了丢资源的问题和随从为空时血条显示不正确的问题Obscure Chronicle of DGame update7 Sep 202626年9月7日 testplay 021.4版本更新说明本版本基于玩家反馈修改以下内容: 1.修复小沛之战通关条件显示错误 2.整体下调敌人数值Obscure Chronicle of DGame update2 Aug 20268月3日 0.19版本更新说明1.新增主线第八关,目前难度还有点粪,后续还会调整 2.修复第七关通关条件bug(此前击杀boss无法通关) ---------------后续更新计划说明--------------- 1.第九关地编已经做好了,很快会端上来 2.第八关成就本月内补 3.后面会统一拉低NPC的强度,现在黄巾兵的特质早期设计的时候是针对有比较丰富的支线产出设计的,现在的情况是主线都做不过来,导致顺着主线玩到后面怪物的强度非常的粪,这个不是关卡设计导致的,是一开始预留的怪物强度就不是现在的练度该打的,另外就是兵力的产出现在也很单一,只能先下调怪物的强度(主要就是黄巾兵的特质太超模了,给的兵力基本都是顶满) 4.主线原定的17关应该会砍到12关,不过支线原定的量不会砍,所以关卡总数还是25左右,类似黑山2这种特殊支线后面也会再做一些。砍量最主要的原因是做不过来,如果不做类似撞人、连携这些新机制,纯练级的话…