0.8.4 (7-26-26)
- Added new Neutral Memory: Chocolate Coins: this Memory grants 3 Gold and heals 3 whenever you eat a Snack
- Added new Neutral Memory: Opposite Day: when Day or Night begins, a random Card from the opposite phase gains 1 Power
- Cards which only give resources are now locked at the start of the game
- Added a setting to disable idle motion on draft cards
- Fixed Report Card Cards not displaying their Modifications correctly
- Fixed an issue that could award an A+ for triggering no Cards, and added more Economics and Statistics grades
- Fixed Settings tooltips not appearing in the Bedroom and the Dream
- Improved tooltip readability and wording throughout the game
- Start-of-battle effects now wait until after the battle intro to play
- Added a preview when using Refine to apply Forge modifications to a Card (clarifying that adding Forge to a 1-6 card does indeed make it go up to 7!)
- Updated Training Run card balance: Day Sword now triggers on 1–5 and Training Shield on 1–4
- ViruShield 97 now activates when attacked instead of only when taking damage
- Limited-use Cards lose uses only when activated by a die roll, not by extra activations
- Fixed Gamer extra-roll effects being capped to six rolls
- Improved the Corkboard reward sequence, with clearer unlock details and skippable animation sequence
- Corkboard unlocks now display enemies with their in-game dot art
- Resource trade animation senquence can now be skipped
- Added Zzz particles to Snoozed Cards (shhh, the card is sleeping)
- Hid in-battle HP bars when the results screen appears
- Improved map viewing during drafts and fixed an enemy preview overlapping the Back button
- Improved unlock labels, journal highlighting, tutorials, and several Card and Snack tooltips
- Removed the Training Run Sun enemy from the Corkboard unlock menu
- Updated credits