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Slumber Realm Playtest›Events›First Steam Playtest Update!
Game update

First Steam Playtest Update!

Slumber Realm Playtest · published 26 Jul 2026, 22:23 UTC

All eventsPlayers around this dateRead on Steam

New update for the Steam Playtest app!

0.8.4 (7-26-26)
- Added new Neutral Memory: Chocolate Coins: this Memory grants 3 Gold and heals 3 whenever you eat a Snack
- Added new Neutral Memory: Opposite Day: when Day or Night begins, a random Card from the opposite phase gains 1 Power
- Cards which only give resources are now locked at the start of the game
- Added a setting to disable idle motion on draft cards
- Fixed Report Card Cards not displaying their Modifications correctly
- Fixed an issue that could award an A+ for triggering no Cards, and added more Economics and Statistics grades
- Fixed Settings tooltips not appearing in the Bedroom and the Dream
- Improved tooltip readability and wording throughout the game
- Start-of-battle effects now wait until after the battle intro to play
- Added a preview when using Refine to apply Forge modifications to a Card (clarifying that adding Forge to a 1-6 card does indeed make it go up to 7!)
- Updated Training Run card balance: Day Sword now triggers on 1–5 and Training Shield on 1–4
- ViruShield 97 now activates when attacked instead of only when taking damage
- Limited-use Cards lose uses only when activated by a die roll, not by extra activations
- Fixed Gamer extra-roll effects being capped to six rolls
- Improved the Corkboard reward sequence, with clearer unlock details and skippable animation sequence
- Corkboard unlocks now display enemies with their in-game dot art
- Resource trade animation senquence can now be skipped
- Added Zzz particles to Snoozed Cards (shhh, the card is sleeping)
- Hid in-battle HP bars when the results screen appears
- Improved map viewing during drafts and fixed an enemy preview overlapping the Back button
- Improved unlock labels, journal highlighting, tutorials, and several Card and Snack tooltips
- Removed the Training Run Sun enemy from the Corkboard unlock menu
- Updated credits

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Slumber Realm PlaytestGame update2 Sep 2026New Gamer Snacks, Memories, & Sk8er RebalancingThe patch is largely about adding more content to the Gamer Aspect as well as tuning for the core Sk8er Trick mechanic. Also, new bloops! 0.9.0 (9-2-26) - Added new Gamer Snack, High-Chew: removes Roll Low, grants Roll High, and grants 2 Pink. - Added new Gamer Snack, Low-Cal Lollipop: removes Roll High, grants Roll Low, and grants 2 Pink. - Added new Gamer Snack, Split-Screen Sundae: grants 5…Slumber Realm PlaytestGame update20 Aug 2026Playtest updated! New Gamer cards! New Memories!0.8.9 (8-20-26) - Added new Gamer Card, Boss Battle: deals 2 Damage, and evolves into Final Form (50 Damage) if the enemy has leveled up. - Added new Gamer Card, No Risk, No Reward: removes all of your Defense and deals 3 Damage for each Defense removed. - Added new Gamer Card, Parry: grants 4 Defense and Roll High. - Added new Gamer Card, Score Tally: deals Damage equal to the total value of a…Slumber Realm PlaytestGame update11 Aug 2026Balance & Bug Fix Update Aug 10th0.8.8 (8-10-26) - Added new Neutral Memory: Mystery Orb: the first Ability you use each combat round grants 2 of a random Resource. - Added new Neutral Memory: Friendship Bracelets: the first Ability used from each Aspect per combat round grants 2 Yellow, 2 Blue, and 2 Pink. - Neutral Card, Snooze Button: renamed from Bubble Gum and changed to Snooze itself as well as a random enemy Card. - Gam…