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Speed Rivals - Model TrainsEventsDevlog #7 — Smarter Snapping and Placement Rules
Community

Devlog #7 — Smarter Snapping and Placement Rules

Speed Rivals - Model Trains · published 8 Jul 2026, 14:26 UTC

All eventsPlayers around this dateRead on Steam

Devlog #7 — Smarter Rail Placement

Hi everyone,

In the last devlog, we showed how the editor is moving toward a piece-based layout system.

This time, we focused on making rail placement clearer before confirming a piece.


Smarter Snap Feedback


When a rail piece is in preview, the editor now checks nearby connection points and shows which snap option will be used.

This makes building easier to understand: the player can see where the rail wants to connect before placing it.


Invalid Placement Warnings


The editor also starts preventing invalid placement.

If a rail would go below the floor or create a bad placement, the preview turns red and the piece cannot be confirmed.

This should help avoid broken layouts while building.


Small Teaser

We are also testing what happens after the tracks are created.

As a small teaser, here is a video showing the train moving after building the rails:


What Comes Next

Next, we will keep improving rail connections, branches and the logic needed for more complex layouts.

Thanks for following the development of Speed Rivals: Model Trains.

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Community4 Sep 2026Devlog #12 — First Tutorial TestDevlog #12 — First Tutorial Test Hi everyone, Today we want to show one of the first tests of the tutorial for Speed Rivals: Model Trains . The goal of this tutorial is simple: introduce Jeff, the train driver, and teach the basic actions the player will need before starting real missions. Meet Jeff Jeff is not locked inside the train. You can move him around the map, get off the train and inte…Community28 Aug 2026Devlog #11 — First Co-op TestsDevlog #11 — First Co-op Tests Hi everyone, Today we want to show one of the first tests of co-op gameplay in Speed Rivals: Model Trains . Until now, most of the updates have focused on the editor, rail placement, missions, Jeff and Steam Workshop support. But the game was always designed around the idea that model railway layouts are more fun when they can be shared. Playing Together In this f…Community21 Aug 2026Devlog #10 — First Steam Workshop TestsDevlog #10 — First Steam Workshop Tests Hi everyone, Today we want to show an early test of something very important for Speed Rivals: Model Trains : Steam Workshop support. One of the main goals of the game is that players will be able to create their own model railway layouts. Until now, most of our devlogs have focused on the editor itself: rail pieces, snapping, placement rules and the syst…