Hover Point · published · build 23067431

We’ve redesigned how Multishot projectiles are distributed to make your aim feel more impactful:
Dead Center: No matter how many bullets you fire, the first bullet will now always fire directly at the center of your aim.
Reliable Spread: Any additional bullets from your multishot stat will spread outward from that center point. This ensures you can still snipe enemies even with a high-spread build!
Earning points for your Skill Tree just got a lot faster! You no longer have to rely solely on Bosses:
Healing Rewards: Every Health Orb collected now grants 1 Upgrade Point.
Loot from Minions: Regular enemies now have a 5% base chance to drop an Upgrade Point.
High-Value Targets: This drop chance increases by +1% for every point of Experience (EXP) the enemy is carrying above 1. The tougher the mob, the better the loot!
Intensity Pitch: The music now reacts to your survival! As your health drops, the pitch and intensity of the BGM will shift, creating a more heart-pounding experience during "low health" moments.
We’ve adjusted the multipliers for several key augments to keep the meta healthy and varied:
Contact Force & Bullet Force: Increased from 50% → 75% (More impact!)
Aim Speed: Increased from 50% → 62.5%
Move Speed & Multishot Spread: Adjusted from 50% → 37.5%
Attack Burst, Body Size, & Accuracy: Adjusted from 50% → 25%