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Soul Maze›Events›The Evolution of Soul Maze: Our Vision for Early Access
Major update

The Evolution of Soul Maze: Our Vision for Early Access

Soul Maze · published 9 Sep 2026, 09:04 UTC

All eventsPlayers around this dateRead on Steam

Hello Souls!

As the release of Soul Maze in Early Access approaches, we wanted to take a moment to talk about how the project has evolved and our vision for the future.
Originally, we had envisioned several difficulty tiers. However, as development progressed, we realized that it made more sense to focus on a single tier for now, allowing us to create a more cohesive and polished experience rather than adding multiple levels without necessarily creating a meaningful enough change in the gameplay experience.
Looking ahead, we'd like to explore ideas that could genuinely bring something new to the experience, such as new biomes or AI for certain player configurations. These ideas were not planned for the Early Access launch and remain possibilities for the future. For now, our priority is to make Soul Maze as solid, fun, and enjoyable to play as possible, while continuing to improve it based on your feedback.

What to Expect in Early Access

Soul Maze will launch with its core experience already in place: exploring the labyrinth, collecting Soul Fragments, working together as a team (including through the Strategist role) and facing the consequences of failed rounds, which can turn your allies into Dark Souls.

And we haven't stopped there! Since our latest playtests, we've continued to expand the game with:

  • New labyrinth sections, featuring new mechanics and trials to discover.
  • Controller support, available from the launch of Early Access.
  • New unlockable skins, adding to the customization options already available.

Early Access will then allow us to continue improving the experience based on your feedback, particularly when it comes to balancing, the multiplayer experience, and the game's various systems.
Our priority will be to make Soul Maze as solid, enjoyable, and fun as possible with the content already in the game, before committing to new features or additional content.
There are two of us behind Soul Maze, and this project has taught us an incredible amount. Despite the changes and adjustments we've had to make along the way, we're proud of how far we've come and can't wait to finally let you experience the game.Thank you to everyone who has followed us, taken part in our playtests, watched our videos, shared our posts, or simply taken the time to show an interest in our project.
See you very soon in the labyrinth!

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In-game event21 Apr 2026Soul Maze Just Got Smoother, Darker, and More IntenseHello Souls! This update brings major improvements to how Soul Maze feels and plays. We’ve refined movement, enhanced feedback, added new content, and pushed the atmosphere further, all based on your playtest feedback. Gameplay Improvements · Player movement overhaul · Added Coyote Time for more forgiving jumps · Implemented Jump Buffering for better responsiveness · Reworked Jump Apex Gravity…In-game event27 Mar 2026Light Soul Rework & Gameplay ImprovementHello Souls! We’re continuing to improve Soul Maze based on your playtest feedback. This update brings several changes to make the experience smoother, more balanced, and more immersive. Light Soul right-click ability rework The Light Soul’s right-click ability has been completely reworked based on playtester feedback. Previously, this ability would make your character stand still and project a…In-game event13 Mar 2026The Labyrinth Grows DarkerHello Souls! We've been working on improving the visual atmosphere of our game, and this update makes the labyrinth darker, deeper and more immersive. Light sources now stand out much more in the darkness. Glowing elements such as torches and lanterns pierce through the shadows, creating stronger contrasts and reinforcing the mysterious feeling while exploring the maze. A more organic labyrinth…