
All four demo ships get two exclusive upgrades each, marked with their badge: they only show up when you're flying that ship. The Talon drops an overcharged round every few shots and every kill gives it a burst of speed; the Vanguard's hits explode in an area and leave the target slowed; the Warden only needs to be hit to recharge its burst and send it back harder; the Onyx gains damage for every enemy it punches through, and its rails bounce to another target.
Switching ships means switching how you play.
The Arsenal upgrade tree is per ship: what you level up on one stays with it, so each grows at its own pace and the ones you'd parked are worth another run. And the cards you're offered are always ones your ship can actually use.
When a boss falls it drops its core where it dies: you see the whole kill, and resupply opens when you pick it up. It waits on the map as long as you need.
Every description says what it improves and by how much. Multi-level cards show what the level you're buying does, and the same word means the same thing everywhere in the game.
The Armory and the hangar show their tutorial the first time you open them, with prompts for the boss core and ship-exclusive cards. The control scheme includes the inventory, on keyboard and gamepad.
The game keeps your controller as the active one for the whole run, even with other devices plugged in.
Thanks for the reports — a lot of this comes straight from them. Keep them coming; we read all of it.
Nova Survivors launches November 5th.