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Deep Fog SignalsEventsChoices Matter Festival, Demo v0.4.7 Update & Gamescom 2026 News ✨
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Choices Matter Festival, Demo v0.4.7 Update & Gamescom 2026 News ✨

Deep Fog Signals · published 10 Aug 2026, 20:19 UTC

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Hi there!

We have lots of updates to share in this post: Demo v0.4.7 is now live, we're on the Choices Matter Festival by Telltale Games, and we'll be at gamescom in exactly 2 weeks! Let's delve right in.


Telltale's Choices Matter Festival

This big demo update was timed especially for being proudly showcased in the "New & Updated Demos" section of the Choices Matter Festival hosted by Telltale!

This celebration of games with branching storylines and lots of player choice is taking place Aug 10-13th with 90+ discounted titles, 40+ playable demos and lots of livestreams and exclusive announcements, go check it out!


Demo v0.4.7 Update Notes

Here's what's new in this latest update of the Deep Fog Signals demo:

✨ What's new?

  • MAIN MENU:

    • Added VHS shader effects, particles and a new "windowed CCTV" design

    • Added music theme (composed by Alex Bertram-Powell)

  • COMPUTER:

    • Added research logs and diagrams about the Striders

    • Added character avatars to Zaro's crew dossier files

  • RADIO:

    • New look and animations for the radio spectrogram screen

    • More readable and localizable font for the radio channel and decoding displays

    • Overhauled and simplified the process of selecting and decoding a message received on the radio:

      • Decoding no longer introduces random characters and spaces in the output

      • The area that needs to be selected for successful decoding is a bit more forgiving

      • The direction of selection for successful decoding is no longer important

  • UI:

    • Added a new design for the upper HUD section containing time, scheduled actions, as well as elapsed and remaining ticks.

    • Replaced the typeface of the chat and mask interface with a more readable and localizable type

    • Added speaker avatars to the chat channels

    • New design and shader effects for the day title cards

    • Updated mask HUD interface theme colors

  • SFX:

    • Added different interface sounds for the devices in the room to differentiate them from the interface sounds of the player's breathing mask

    • New sound for advancing/fast-forwarding time

  • MUSIC:

    • Added a new track for a story section in Day 1 (composed by Alex Bertram-Powell)

    • Added music crossfading between scenes

🪲 Fixes

  • UI:

    • The Objectives button is not shown anymore in the group meeting scene, where the player has no active objectives

  • COMPUTER:

    • Now some network files can be hidden until the right conditions to reveal them to the player

  • RADIO:

    • The time fast forward effect is now applied to the blinking LEDs.

    • Now the LED of an incoming message stops blinking and stays lit if the message on that channel has been fully decoded, rather than continuing to blink.


Deep Fog Signals @ gamescom 2026

We can't believe there are ONLY 2 WEEKS LEFT till gamescom 😶‍🌫️

We'll be there with an exclusive gamescom demo and will be giving away stickers (while supplies last) to folks who play through it to the end! Find us in the Indie Arena Booth (Hall 10.2) together with 4 other titles from the Gamecity Hamburg delegation - Map Map, Unbreachable, Light of Atlantis and Replicore:

Those who love indie story games like ours will also get a chance to participate in a stamp rally around Hall 10.2! If you play all 10 demos from the excellent lineup (All Will Rise, Cat Secretary, Deep Fog Signals, Frieda is Changing, From Ruins, Heidi's Legacy, Imprinted, Mindlock, RollerGirl, Usual June), you can sign up at any of these games' booths for a chance to win 1 in 10 Steam Gift Cards!

Here's the current design of the stamp rally card by Alex Bottiglio of Cat Secretary:


We're pretty excited for another gamescom in such cool company and can't wait to share in person what we've been working with. In the meantime, if you're burning to check out the latest demo update, please let us know what you think in our Discord.

See you soon!

More from Deep Fog Signals

Other announcements

All events
Community27 Aug 2026We're at gamescom / Indie Arena Booth! 🩷💙Hey everyone, find us at gamescom in Hall 10.2 in the Indie Arena Booth now through Sunday! Come chat with us, play the latest Deep Fog Signals demo, get some stickers and get your Story Stamp Quest card for a chance to win a Steam gift card! If you're attending, hope to see you very soon.In-game event20 Jul 2026Demo Update v0.4.2 for Games Composed in Germany!Demo v0.4.2 is now live! It's been some time since our last update, but we wanted to share what we've been working on as we're featured in the Games Composed in Germany Showcase . This is gonna be one hefty devlog: ✨ What's new? · COMPUTER: · Added computer buttons to interface with the oscilloscope (upload and download plot points) · Added button to clear all the plot points currently drawn on…Deep Fog SignalsGame update2 May 2026Demo Update v0.3.6🪲 Fixes COMPUTER · Added window borders · Fixed height offset which made windows not cover the entire vertical screen space · Disabled camera history on the Dig Site map hub TUTORIALS · Bandwidth allocation tutorial now appears as soon as the player sees the bandwidth controls for the first time RADIO · Adjusted bottom offset of outgoing log screen