Hello, Commanders!
Version 2.0.4 focuses on making the game smoother, more stable, and easier to read. This update improves long expedition sessions, high-density battles, inventory management, battle results, save protection, and Nightmare Rune gameplay.
Combat and Expedition Performance
- Optimized multi-hit damage, DPS tracking, drop scanning, and Nightmare Rune triggers to reduce spikes during high-attack-speed battles.
- Expedition routes now refresh only when needed, reducing unnecessary UI redraws and data processing.
- Boss equipment, bulk chests, and guardian enemies now spawn across multiple frames to reduce stutter.
- Fixed an issue where some enemies could occasionally appear without health bars during intense battles.
Inventory and Skill UI
- Added lazy loading, frame-sliced preloading, and paged rendering to improve inventory responsiveness.
- Merged duplicate refreshes and delayed equipment tooltip creation to reduce UI stutter with large inventories.
- Class skill panels now update incrementally while preserving scroll position and collapsed sections.
Expedition Scenes and Drops
- Expedition backgrounds and night assets now load on demand, reducing memory spikes during area transitions.
- Improved decoration reuse and night-light updates to reduce node churn when changing areas.
- Dropped equipment can now sleep, while bulk chests use fewer persistent effect nodes.
Save Data and Stability
- Strengthened local recovery history, pre-update checkpoints, and save rescue tools to reduce the risk of abnormal overwrites.
- Defeat, boss, planet, equipment, challenge, and tutorial progress now use merged writes and prefer combat idle windows.
- A maximum 30-second save interval remains active during continuous combat to balance performance and data safety.
Nightmare Runes and Combat Feedback
- Improved Nightmare Rune combat triggers, runtime adaptation, and save restoration.
- Expanded defeat analysis and combat feedback to make team performance easier to understand.
- Fixed enemies without death animations failing to finish their death sequence correctly.
Thank you for your continued feedback. We will keep monitoring long-session stability, save compatibility, and high-density combat.
— Lazy Legion Development Team