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Starforged Legacy›Events›Starforged Legacy Early Access Roadmap
Community

Starforged Legacy Early Access Roadmap

Starforged Legacy · published 3 months ago

All eventsPlayers around this dateRead on Steam

Greetings, Commanders!

High Command has released a priority transmission for all enlisted pilots: the Starforged Legacy Early Access Roadmap! This is a visual representation of our development plans for Starforged Legacy. As a 'living' roadmap, it'll be updated to reflect the state of the game as we deploy new content and integrate community suggestions:

(At the bottom of this post, you'll find a plain-text version of our roadmap for users who intercept this broadcast on smaller displays or prefer something easier to read.)

As you can see, our next major updates are split into two phases:

  • Flight Systems - Will primarily focus on improving existing gameplay systems, including controller and keyboard navigation, saving runs for future continuation, balance, and gameplay clarity.

  • Hangar & Arsenal - Once this strong foundation is in place, we'll shift our efforts to expanding our pilots' arsenal of Augments, Weapons, and playable Starships.

Future expansions might include even more Ships, Loadouts, Augments, Weapons, additional challenges (Environmental Hazards, Sector Modifiers, and Narrative Events), as well as additions to the playable Regions and Enemies that populate them. You're not squeamish about aliens, are you, pilot?

For our small crew, providing concrete dates as to when these features can be expected is difficult, but expect progress updates, sneak peeks, and opportunities for early feedback as they come together.

Ongoing Improvements

Starforged Legacy will also receive regular updates to address immediately-actionable feedback, balance changes, bug fixes, improved stability and optimization, and any other content we may want to ship independently of major patches—think our recent 0.1.1 and 0.1.2 updates.

We're planning a sizeable update in the coming weeks to deliver on several community requests: performance improvements; reward/input soft locks; controller reliability; early-game and first-boss fairness; and a jumpstart on gameplay clarity (tooltips for stats, showing percentage changes for upgrades, power-ups, etc.). Stay tuned!

Community Feedback

While it might be R&D scrapping together weapons for our pilots' use, engineering snuffing out the glitches in the ship's autopilot, and High Command keeping the whole operation on schedule by threatening to open the airlocks on the both of them, the most valuable contributions to our Early Access journey come from you.

We regularly check our Steam discussions and feedback survey for bug reports, suggestions, and questions. Of course, you also have a direct line to High Command (us) via our official Discord server.

Your reports, feedback, suggestions, screenshots, videos, and honest reactions have already helped us improve the game tremendously. We're deeply grateful for the time you've spent playing, testing, and telling us what feels great, what's still a little rough around the edges, and what needs another pass.

Thanks again for helping shape Starforged Legacy. We're just getting started.

Communication Systems Online

Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.

Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game!

Wishing you clear skies, Commander.

// END TRANSMISSION //

Current State of Early Access

  • Normal, Hard, Brutal Difficulties & Endless Mode.

  • 166 unlockable Augments for Weapons, Thrusters, Shields, Hulls, and Sub-systems.

  • 12 unlockable Loadouts across 6 Ships.

  • 12 core Weapons (Field, Missile, Projectile, Beam).

  • 36 Narrative Encounters with multiple outcomes.

  • Procedurally generated Starmap with random environmental sector Modifiers and Secondary Objectives.

  • 50 Skills unlockable via meta-progression Skill Tree.

Flight Systems

  • Better gamepad, keyboard, and menu navigation.

  • Resume last run from safe sector breaks.

  • Early game tuning for first boss, starter Ships, and Weapons access.

  • Balance pass for Augments, Upgrades, Shops, Shields, Dodge, and Movement.

  • Improved Upgrade, Reward, and Mission clarity.

  • Performance improvements.

Hangar & Arsenal

  • New Ships & Loadouts.

  • New Weapons.

  • New Augments.

  • Augment toggle // pool curation.

  • In-game Codex improvements.

Future Major Content

  • New Enemies.

  • New Maps.

  • New Ships & Loadouts.

  • New Weapons.

  • New Augments.

  • Additional challenges.

  • [1.0.0] Steam Achievements.

  • [1.0.0] Additional language support.

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In-game event7 Sep 2026Starforged Legacy Update 0.3.3 [v2992]Update 0.3.3 \ focuses on making Combat Circuit and Endless modes more challenging for endgame players and improving eighteen underperforming Augments. It also adds clearer combat and reward information, changes to the Skill Tree, as well as fixes for saved runs, rewards, leaderboards, and combat behavior. Thank you to everyone who has shared feedback, bug reports, screenshots, and build detail…Major update1 Sep 2026v0.3.2 "Hangar & Arsenal" Major Update Live!Update 0.3.2 - Hangar & Arsenal Greetings, Commanders! Update 0.3.2 " Hangar & Arsenal" is now live! This is our largest content focused update yet, introducing the Combat Circuit ( a faster, combat-focused mode ), 3 New Ships ( each with 4 unique Loadouts ), 28 New Augments , Drop-Pool Curation, Augment Overhaul, music, leaderboard resets, combat logs, drones, fixes, optimizations- ( G A S P )…Game update1 Sep 2026Starforged Legacy Update 0.3.2 [v2970]Update 0.3.2 Hangar & Arsenal is our largest content update yet. It introduces a faster, combat-focused mode, three ships with twelve curated loadouts, four weapons, twenty-eight new Augments, six new Ship Upgrades, and an extensive overhaul of Augmentations. Thank you to every pilot who participated in the recent public beta and shared feedback with us! Your reports directly shaped adjustments…