
Ahoy crew,
Just 2 days after the demo and we have out first patch! Adding some quality of life to the game.
Thanks Esty8nine, the game doctor for the invaluable feedback!
- Simplified some units that had too many actions
- Reduced coin rewards obtained by 5 per level.
- Some items can't appear in Act 1 as they are too complex for beginners
- New board controls: tap a crew member to inspect it, drag to move. Dragging now responds to movement instead of a hold, so it grabs instantly.
- Added a short description of how each unit plays and a tooltip to view it. It was overwhelming to have to inspect all actions to see what a unit does in a draft.
- Front/Back/FrontSecond targets now read as clear text labels instead of icons.
- The victory/reward screen shows an icon for each reward type.
- The island map highlights your chosen route, and the other route's events grey out once you commit. Also made outlines and text color darker.
- Added a nudge to re-enable action preview if you've left it off (it's easy to switch off by accident). Also changed the shortcut from Ctrl to [P]
- Added extra explanation of what Quick Tutorial is.
- Removed descriptions in choose treasure panel
- Fixed a bug where in the first fight of the quick tutorial the enemy doesn't load dice