Grid sorting has been adjusted to have the sort order make a bit more sense.
Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each shop is refreshed.
Explosive barrels will now explode faster if taking high enough explosive damage (such as from another explosive barrel).
Units
Novanian Guard now spawns lava particles instead of flashing the player when the solar core is hit.
Grub Grub can no longer mutate.
Goblin Cousin now has damage gates.
Corrupted Lurks shouldn't float around in the air anymore.
Weapons
Weapon XP is now distributed between all eligible weapons involved in a kill, depending on the amount of damage and hits made by that weapon.
Fixed Cryo Snakes not spawning at the Church.
Items
Santa Hat and Santa Coat now have frost resistance.
Big Oil is now black, as it’s in the “heavy” category.
Rebalanced some recipes for Pizza Slice and Mudcake.
Decreased base price of Mulled Wine, Fondue, Mudcake, Pizza Slice.
Increased base price of Cacao, Herb, Pizza, Sugar.
Increased the healing of Pizza.
Decreased the healing of Pizza Slice.
UI
Weapon Rank progress bar will now show as filled when at max rank.
Dropping an item in between grids while at a service station, stash, or shop will no longer drop the item on the ground. Doing it with only the backpack open will drop it like usual. Ctrl+LeftClick will always drop the item as usual.
Sound
Fixed the high frequency looping sound of the Holoreality Projector.
Levels
Town mini boss arena now has an additional gate to stop players from softlocking themselves.
Fixed some level generation issues in Town
Added a previously unfinished chunk to the level gen pool in Dungeon.
Added a shrine chunk to Castle.
Castle now has four levels instead of three.
Fixed some level generation issues in Shaw-Wa bridge.
Fixed some culling issues in Desert.
Bugfixes
Fathers arms suddenly becoming possessed and pointing all over the place is now fixed.
Fixed some missing dialog translations.
Fixed several issues with too much loot dropping.
Bouncing bullets now work in Endless again.
Fixed Neuraxis firing blanks after reload cancel.
Fixed not getting a new Dirk if dying on lower difficulties without a gun.
Glass bottles no longer have non-colored glass debris along with the wrong decals.
Tailor Marksman does not have a floating Sniper Scope on the wall anymore.
Rebound inputs will now properly display the new button in hints and legends.
Fixes issues of Lurks able to swim in the air.
Fixed an issue with the gamepad navigation that made it possible to steal from shopkeepers by swapping items with the same size.
Straitjacket no longer bugs you out when you change levels.
Black Guild enemies no longer jank out when hit by knockback while masks break.
Fixed Novanian Guard in the end of Dungeon causing some issues.
Unknown now correctly has a red coil on the Weapon Rack.
Removed quirky white pixel borders around anything overlapping explosion decals.
Rockets now have an observable amount of drop if you add Bullet Drop.
Unequipping weapons and throwables won't cause the amulet animation to loop.