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KUBB Demo›Events›6 new blocks, plus a minor UI update
In-game event

6 new blocks, plus a minor UI update

KUBB Demo · published 3 days ago · build 25143548

All eventsPlayers around this dateRead on Steam

In last month's announcement we said new members would join the block family. We kept working; here is the first pack.

NEW BLOCKS — THE RELIC CLASS

Six new blocks, open to every player. Relics grow your score in different ways while they stand on the board:

Alchemist Block

“Humankind cannot gain anything without first giving something in return.”
Big destructor blasts pay escalating gold.
Passive aura. Lasts 15 turns. Every destructor blast that destroys 8+ cells in one hit turns to gold: 400 first, then 800, 1200... up to 2000 points, all x1. Each living Alchemist cell adds +10% to the payout. A second Alchemist doesn't burn, it merges: cells join, the timer resets, the ladder is kept.

Librarian Block

“Books! The best weapons in the world.”
Placements pay per distinct type in your deck.
Passive aura. Lasts 12 turns. Every block you place pays +3 points per distinct block type in your deck (up to 30 types). The bonus scales with living Librarian cells: 4 cells = full bonus. A second Librarian joins the collection: cells are added, the timer resets.

Piggy Bank Block

“Alright, nobody look till I get my cork back in.”
Banks 15% of score, pays double if it survives.
Passive aura. Lasts 10 turns, one active at a time. 15% of all score you earn goes into the bank; when the timer runs out, the bank pays out DOUBLE. If the Piggy Bank cell is broken early, everything inside is lost. Its own payout is never banked. The banking rate scales with living Piggy Bank cells: 4 cells = the full 15%. While one is active on the board, no new one spawns.

Bounty Hunter Block

“No disintegrations.”
Marks cells; kill them in time for a reward.
Passive aura. Lasts 12 turns. Every 4 turns a cell near the Hunter gets a mark; destroy it within 5 turns to earn 250 pts. A mark eaten silently by a disaster pays nothing — the kill must be yours. While one is active on the board, no new one spawns.

Chain Block

“C-C-C-COMBO BREAKER!”
Column combo, cashed out on row fills.
Passive aura. Lasts 12 turns. Each block landing in a different column than the last grows the combo +1 (up to 10); the same column resets it. Filling a row cashes out combo x 50 pts and resets the counter. Spread, fill, harvest. While one is active on the board, no new one spawns.

Watchmaker Block

“I feel the need... the need for speed!”
Fast locks pay double placement points.
Passive aura. Lasts 8 turns, one active at a time. Lock a block within 3 seconds of its spawn and its base placement points are DOUBLED (bonuses like Crown are not multiplied). Fast hands, full pockets. While one is active on the board, no new one spawns.

INTERFACE

  • All text in the right panel is bigger, and the layout has more room to breathe.

  • New level progress bar: the points you earn fill it pixel by pixel.

  • Live record tracking: shows your percentage as you approach your personal best, and celebrates in-game the moment you pass it.

  • A game-over report card: blocks placed, cells destroyed, single-move records; rows that beat an all-time record get a stamp.

  • Passive blocks on the board are now listed in the ACTIVE panel with their live status.

  • Disasters now arrive the moment you reach their level.


Keep following us; the block family will keep growing. Thank you for all your feedback.

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