Conan Exiles - Public Beta Client · published
Greetings, Exiles!
A new patch is here, introducing UE5.8.2 – Iris – and making further improvements to the game.
Iris should help to alleviate performance bottlenecks on dedicated servers.This is an extension to the previous 2.2.0 update so we consider this one Patch 2.2.0 as well.Read all about Iris and the other bug fixes introduced in this patch below.
Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”.
Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.
This latest PTC update enables the Iris networking system.
New “Enhanced” graphics settings.
A new “Enhanced” graphics setting can be found in all of your existing quality dropdowns. Enhanced is a chance to flex any additional GPU power you have available to refine the visuals of Conan Exiles to the extreme!
Note: 12 GB of VRAM is recommended to use this new feature.
An “Advanced Graphics” buon can be found in your settings to render Conan Exiles your way.
Raytracing (on supported hardware).
HDR (on supported hardware).
RGB Color Modulation.
Chromatic Aberration.
Vignette.
Tone Mapping.
Film Grain.
Black and White.
Added a new “Enhanced” graphics quality setting for high end systems. (See Highlights for more information).
Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.
Improved the performance of Mercenary Banner Captain when placing.
Thrown Orbs no longer leave orb meshes upon impact.
Disease debuff now correctly calculates damage with multiple stacks.
Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.
Increased distance for various camps around the Highlands to stream in.
Increased distance for camp near Ashlands (Isle of Siptah) to stream in.
Increased distance for camp near The Breach to stream in.
Removed Example_ModController asset as it is not cooked into the base game, and causes confusion if new modders try to derive from it.
Fixed height fog from influencing Lumen’s traces, this addresses the lighting issues in dungeons.
Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
Fixed a number of shadow flickering artifacts related to virtual shadow maps.
Fixed the floating text in one of the Dogs of the Desert Head Hunter event camps.
Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation. This issue only occurred while already being a part of a faction and speaking to the leader of the opposite faction.
Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.
Fixed floating vendor in Dogs of the Desert camp.
Fixed Ferine Stalker Arcane Staff dropping outside the Head Hunter event.
Braga will no longer trigger combat music by being falsely set to Hostile to the player.
Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.
Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.
Fixed issue where placeables would not appear underwater when in build mode.
Fixed issue causing Vendhyan rugs to float and clip on some foundations.
Fixed clipping with the Giant King corner pillar with multiple sets.
Fixed Aesir ceilings and foundations from z-fighting with each other.
Fixed cloth clipping issue on male version of Setite Mask.
Fixed clipping issue on Female Vendhyan Mystic Loincloth.
Fixed mounted animations not being properly set.
Fixed cloth simulation twitching on Nemedian Archer Leggings.
Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.
Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.
Fixed a seam running through all of Isle of Siptah.
Fixed floating lava section in Well of Skelos.
Fixed some geometry holes in the Cyclopean Halls.
Fixed flickering mist in the Cyclopean Halls.
Fixed Z-fighting with a dead body near Volary of Jhil.
Fixed visible seam between landscape and large cli rocks in Isle of Siptah.
Fixed texture flickering from camp tents.
Fixed UV seam in Well of Skelos force field.
Fixed issue where some mods with custom animations were crashing on game load.
Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.
This build includes a preview version of FSR upscaling that works with UE5.8, if you experience any issues with it please report it with F2 Feedback, and switch to TSR or XeSS.
We need to update the PSOs (Pipeline State Objects) for UE5.8, you may experience longer loading times, and some framerate hitches as a result.
When connecting to a server under heavy load, players may experience a hang while on the loadscreen. If this happens, you can exit the game and reconnect.
Flickering artifacts of character shadows.