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Conan Exiles - Public Beta Client›Events›Public Beta Client - Patch 2.2.0
In-game event

Public Beta Client - Patch 2.2.0

Conan Exiles - Public Beta Client · published 20 days ago

All eventsPlayers around this dateRead on Steam

Greetings, Exiles!

A new patch is here and this one brings a major upgrade under the hood. Today’s update introduces Unreal Engine 5.8.2, bringing the game onto the latest engine version and laying the groundwork for further improvements.


  • Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”. Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.

    • For the initial testing period of the Public Test Client (PTC), Iris will be disabled so that we can focus on client stability and performance from the 5.8 update.

    • We will update Public Test Client later to enable Iris.

  • Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.

  • Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.


  • Removed floating text inn one of the Dogs of the Desert Head Hunter event camps.

  • Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation.

    • Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.

  • Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.

  • Fixed a number of shadow flickering artifacts related to virtual shadow maps.

  • Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.

  • Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.

  • Fixed a seam running through all of Isle of Siptah.

  • Fixed floating lava section in Well of Skelos.

  • Fixed some geometry holes in the Cyclopean Halls.

  • Fixed Z-fighting with a dead body near Volary of Jhil.

  • Fixed texture flickering from camp tents.

  • Fixed visible seam between landscape and large cliff rocks in Isle of Siptah.

  • Fixed issue where placeables would not appear underwater when in build mode.

  • Fixed cloth clipping issue on male version of Setite Mask.

  • Fixed clipping issue on Female Vendhyan Mystic Loincloth.

  • Fixed Aesir ceilings and foundations from z-fighting with each other.

  • Fixed clipping with the Giant King corner pillar with multiple sets.

  • Fix issue where some mods with custom animations were crashing on game load.


  • UE5.8 changed the way fog affects Lumen, so you may experience weird or very bright reflections in dungeons until the next update.

  • PSOs (Pipeline State Objects) for UE5.8 are not updated so you may experience longer loading times, and some framerate hitches as a result.

  • This patch includes a preview version of FSR upscaling that works with UE5.8, if you experience any issues with it please report it with F2 Feedback, and switch to TSR or XeSS.

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