This game started as nothing more than an idea in our heads. When we first began making it, there honestly wasn't much to look at. After about six months of building a prototype, we had something that barely worked. In the end, we had to tear almost everything apart and rebuild the game nearly from scratch.
We're a small team. We don't have much time, much money, or many people. Even so, we've been able to keep working toward bringing this game to you because of every bit of interest and support you've shown us.
When we held our first public playtest, your feedback helped us see where the game was lacking and gave us the opportunity to make it better. And hearing that you were having fun with the game gave us the courage to keep going and see this project through.
That's why, to us, 200,000 wishlists isn't just a number. It represents the support and anticipation from all of you that helped make this game possible in the first place.
Thank you for being part of this journey with us. We'll continue doing everything we can to make Dungeon Settlers the best game it can be.
Thank you, as always, for your support.