Game update

[Update] v0.4.17

Dungeon Settlers · published

[Features & Improvements]

- Added a Portrait Lock option to Recruit Expedition Members

: You can now keep the current candidate’s portrait and appearance when selecting Recruit Again.

- Added a Mute in Background option

: When enabled, the game is muted while its window is inactive. This option is enabled by default.

- Improved save version compatibility warnings

: Compatibility warnings now appear only when loading a save from a different version series, such as v0.3.x → v0.4.x.

[Combat]

- Reworked Explosion

: Its base damage remains unchanged at 400% of Magic Attack Power.

: Removed the additional damage based on the target’s Burning stacks ×10.

: It now applies 5 stacks of Burning for 10 seconds to affected targets.

: Reduced its casting time from 2.88 → 1.88 seconds and its related VFX duration from 4 → 3 seconds.

[Other]

- Camera zoom tutorial objectives can now be completed using the keys assigned to Camera Zoom In and Camera Zoom Out.

- Fixed an issue where the Recruitment refresh confirmation pop-up would not close properly when using the key assigned to Confirm Notice.

- Increased the repeated tutorial notification interval from 18 → 24 seconds. Tutorial notification sounds are now suppressed while the Skill window is open.

[Bug Fix]

- Fixed an issue where inspecting a Female Gloth displayed an empty skill entry.

- Replaced the Guard Captain character sprite.

- Updated the Vampire Potion description to clarify that attacks drain a fixed amount of Health for a limited time. Its actual effect remains unchanged.

- Corrected the Carapace Processing research tiers displayed in some Expedition Resolutions.

- Updated the Inventory guide with the following controls:

: Ctrl + Drag: Move half of an item stack.

: Shift + Drag: Choose the quantity to move.

: These controls already existed; this update only adds them to the guide.

- Corrected several translations and text entries, including Spanish and German localization.

Fixed an issue where NPCs could become hostile even when they dodged an attack.

Fixed an issue where clicking Confirm could be ignored when multiple confirmation pop-ups overlapped.

- Fixed an issue where Healing Touch took priority over First Aid when right-clicking a downed ally.

- Fixed an issue where Bubble Toad’s Basic Attack animation would occasionally fail to play.

- Fixed some VFX and particle effects not properly adjusting their playback speed when the game speed was changed.

- Fixed an issue where the settlement BGM would not resume after the credits ended.

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