
Hey Shopkeepers,
We've rolled out an update to the open Playtest build, including a new hard mode starting scenario, water upgrades and lots of quality of life and bug fixes!
New starting scenario: Rock Bottom (hardcore mode, you start with nothing)
Water trading guide can now be bought from Dr. Jackson New
Wild Network upgrades available in the open playtest: Retired Water Merchant, Gutterflow on Tap, Rustwater on Tap (Not the Water Trade Starting Scenario when starting a new game)
Non-16:9 aspect ratios monitors can now use Full Screen mode, which will display black bars
Display case will no longer work on the first day if the tutorial is enabled to not mess up the tutorial sequence
Blank disposable keycards can no longer be inserted into the output slot of the cryptographic desequencer, to avoid confusion
Cassette player will resume playing on load if it was playing when the game was saved
Changed the sprite used to represent [Poison] in the underground exchange directive to the cyanide pill, to avoid confusion
The vacuum robot now displays more clearly that it only operates at night and that it has a manual function At -40 reputation with the Black Market, players now retain access to the janitorial service, but the cost is doubled
Players can no longer lose the game with the "Augmented" ending for missing too many augs, unless playing on Hard Mode Added a 60 FPS cap to prevent increased load on faster hardware
Fixed a bug where players could use non-owned bandages
Fixed a bug where the auto-play feature would sometimes break on the music cassette after reloading
Fixed a bug where certain languages set in the player's operating system could cause localization issues (a fresh save is required to see the change if you were affected by this bug)
Certain essential recurring customers are now marked as non-shootable
Fixed a bug where the store attractiveness meter did not match the real value when additional bonuses were applied, such as from the Mirage Projector Fixed a bug that caused players to get stuck with the security inspector
Fixed a bug where some text in German, Russian, and Chinese was mixed up
Fixed a bug where players could enter a state that blocked them from interacting with inventory items after certain UI interactions
Fixed a bug where phone-ordered supplies would not register if the player hung up too early
Fixed a bug where certain barter customers offered nothing in the trade
Fixed a minor visual bug where a single vertical line in the inventory was slightly thicker than the others
P.S. Have you guys found the secret scenario yet? It's there in the playtest build from the very beginning. Look closely at the starting professions selection screen.