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Skills & Raids›Events›Big Skill Rework Update
In-game event

Big Skill Rework Update

Skills & Raids · published 39 days ago

All eventsPlayers around this dateRead on Steam

Hey everyone, here is a big update. The goal of these changes is to slow down combat so it allows players to think about skill synergies and strategy a little more and reduce the skill spamming issues.

Here are the changes

These skills' cooldowns has been increased to 10 seconds:

  • Fury strike, Gods Blessings, Rupture, Shield Burst, Spear Thrust, Venom Execute, Toxic Shield, Spreading Plague, Septic Assault, Harvest Decay, Freeze Frenzy, Ice Bash, Purifying Chill,Thunder Strike, Conductive Surge, Shock Guard, BlightedScar, Decay Wound, Profaned Oath, EraserBite, Eye of the Abyss, Ferocious Feast

These Skills' Cast time has been set to 0.5

  • Skills wicth cast time has been set to 0.5: Fury Strike, Spear Thrust, Holy Surge, Putrid Mend, Spreading Plague, Venom Execute, Freeze Frenzy, Frost Fang Strike, Ice Bash, Touch Of Winter, Conductive Surge, Fury of the Storm, Thunder Strike, BlightedScar, Decay Wound, Life Drain

These Skills' Cast time has been set to 1.5

  • Shield Burst, Purifying Chill, Haste Voltage, Shock Guard, Static Renewal, Corrupted Shield, Profaned Oath, RotBloom

These skills' cooldowns has been set to 6 seconds:

  • Holy Surge, Putrid Mend, Frost Fang Strike, Life Drain, Touch of Winter


  • Fury Strike now deals 4 consecutive hits

  • Gods blessings heal more now

  • Holy Surge now heals for more

  • Increased base damage of Rupture and cast time was set to 1 second

  • Healing Decay: Healing has been increased,

  • Putrid mend healing has been increased

  • Toxic Shield: shield amount has been increased

  • Frost Fang Strike Damage has been increased

  • Ice Bash Damage has been increased

  • Purifying Chill Healing has been increased

  • Touch of Winter Healing has been decreased

  • Freeze Frenzy Damage has been increased

  • Fixed a bug where enemy skills where triggering the end cooldown function on the player's skills

  • Based Damage of cold peak enemies, it was increased

  • Based Stats of The Eternal Dunes Enemies has been increased

  • Thunder Strike Damage is Increased

  • Static Touch Damage Increased

  • Conductive Surge Healing Increased

  • Static Renewal Healing Increased

  • Increased the bleeding damage of Decay Wound

  • reduced mana cost of Eternal Dunes' Skills

  • Tweak enemy AI so they don't use their skills all at the same time (most of the time)

  • The Corrupter now attack faster and deals a little more damage

  • Based Stats of Cold Peaks enemies increased

  • Freeze Frenzy Damage Increased

  • Fury Of the Storm Damage Increased

  • fixed a bug where sometimes you can't move on the map after ending combat.

  • Fixed a bug where character would restore mana when combat ended

  • reduced mana gained from gear

  • tweaked mana cost of all skills

  • Increased the drop chance of Core Threads

  • decrease dodge chance on items

  • Decrease evasion chance from Spreading Plague

  • Increased skill drop chance of cold peaks, sinking graves and edge of the abyss

  • Fixed a bug with Retreat during combat.

Let me know what you think about these changes. Thanks a lot for playing

Eddie H.H

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