## Added
* Added and improved multiple Roguelike Build Features, Ability Device upgrade modules, and Exotic Creation mechanics to expand in-run Build combinations.
* Added multiple new Crew characters, character abilities, and dedicated testing environments, further expanding Crew Build content.
* Added multiple Rebel faction enemy ships, ship variants, weapon configurations, and dedicated AI behaviors.
* Added Spectator Mode and an objective camera system, supporting various cinematic camera movements and debugging features.
* Added and expanded ship creation tools, covering equipment previews, Sockets, LODs, Colliders, Prefabs, and configuration validation workflows.
* Completed multiple combat rooms, elite encounters, and optional combat content for W1 D1–D4.
* Established Encounter Placement, staged reinforcements, additional encounter systems, and Exotic Artifact reward systems.
* Expanded fighter AI, unit evacuation, target identity systems, mission HUD, debugging tools, and save restoration capabilities.
## Modified
* Refactored underlying systems for Exotic Creations, ability sources, Build Features, Buffs, and reward acquisition to improve scalability and save stability.
* Optimized Build mechanics and related upgrade modules, including Momentum, Culling, Suppression, Overdrive, Gunnery Solution, and more.
* Fully advanced UI localization and Breadcrumb navigation improvements, standardizing display conventions across menus, combat, camp, shop, mission, tutorial, and roguelike interfaces.
* Optimized combat HUD, target information, weapon status, and Buff displays.
* Adjusted Rebel ship model configurations, weapons, materials, LODs, collision setups, and thruster effects.
* Cleaned up and retired legacy UI, old ships, and test assets to improve project resource organization.
* Refactored room generation, encounter lifecycle, transition flows, and content validation systems.
* Optimized turret and missile target selection, fighter engagement behaviors, and ship weapon performance.
* Organized weapon assets and legacy configurations, while improving UI, character content, localization, and testing workflows.
## Fixed
* Fixed save-related issues including HP restoration after loading, save backup timing, and Exotic Creation failures after loading.
* Fixed multiple issues with Build Features, Buff stack counts, refresh modes, and ability triggers.
* Fixed issues where certain enemy ships could not fire, launch missiles, aim weapons correctly, or had incorrect unit configurations.
* Fixed errors and state refresh issues in Loadout, Map, Mission, Dashboard, Target Info, and other interfaces.
* Fixed numerous hardcoded text issues, missing localizations, incorrect fallbacks, and formatting display problems.
* Fixed false positives and blocking issues in ship creation tools related to Prefabs, baked data, missile bays, Colliders, and configuration checks.
* Fixed issues with secondary weapons, missiles, Riptide frigates, AI formations, and dynamic enemy tracking.
* Fixed encounter configurations, wave phases, reward references, room validation, and navigation exit issues.
* Fixed issues with save backups, equipment restoration, shop bindings, target HUD, and Crew UI displays.