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Atre: Dominance WarsEventsWeekly recap and plans for next week
In-game event

Weekly recap and plans for next week

Atre: Dominance Wars · published 12 Jun 2026, 18:11 UTC · build 23700753

All eventsPlayers around this dateRead on Steam

Hello everyone,

thank you all for supporting us and believing in us!

To close in on the first week we want to adress all the updates we did so you have them in one place

First of all we would like to thank Perafilozof for making this AWESOME guide.

It's a really great guide that helps explain the details of the game, and addresses the most crucial information that has been missed by our tutorials while we improve them.

Before we go into recap let's see what's coming next week!

UPCOMING - General and UI/UX improvements

  • Working on AI patch that will hopefully be delivered by the begining of next week

  • Improved army visuals and formations

  • A lot of UI/UX improvements (specially for transfer and recruit army)

  • More optimizations

  • Improved map procedural generation (so it's less "flat")

  • Bugfixes

UPCOMING - AI Improvements

  • After subduing your enemy, and if you do not defend them or build them or treat them well, they will rebel

  • They will be smarter about actions they do (not attacking you mindlesly)

  • Extend the pool of spells that AI uses

  • More specialized AI builds instead of generalist ones

FIXED THIS WEEK

Major issues resolved

  • FIXED: There were crashes regarding hardware raytracing that was happening to some users, games were crashing during normal play

  • FIXED: People had trouble starting and playing the game on older PCs (10 years+), this is still not perfect but at least game can run now and be very ugly, we upgraded and extended our scalability settings

  • FIXED: To our knowledge all issues regarding player stuck has been resolved

  • REBALANCED: Mission 3 has been rebalanced

Visuals

  • Formation update part 1 - unit formations are now slightly better represented in manual combat

Mission 3 - The First Voidstone

  • Added starting artifact to player (15 terrain lore, 10 charisma)

  • Initial enemy avatars will not go directly to your throne snowballing player into bad situation

  • Enabled Fiery tower and Walls in mission

  • Removed time pressure for player to win

  • Removed one enemy attacking avatar

  • Fixed issue where Tarnished champion wouldn't trigger in certain situations

  • All artifact rewards in campaign are now properly given with their stats

  • AI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player

General

  • Increased mortality of units in manual combat to speed it up (higher risk but higher reward)

  • Small AI adjustments (in preparation for bigger upcoming AI patch)

Bugs

  • They will persist before and after combat now

  • Partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game)

  • FSR was causing crashes on some PCs so we stripped it until player specifically selects it

  • Additional bugs fixed with pathfinding and anti-stuck mechanic

  • Reduced some texture sizes to ease up on memory usage

  • Improved pathfinding to reduce issues where you can get stuck

  • Fixed issue where you could end up with black screen if you pressed manual combat while in pause

  • Fixed bugs with environment spawning in WUD and EROL special regions

  • Traditional CN was missing from language selection in UI > fixed

  • Fixed issue with bird particle sometimes causing crashes on some GPUs

UI

  • Notifications now normally appear in mission 3 of campaign

  • Unit comparisons will take into account unit power, unit size and big units (in case of dragons)

  • Fixed issue with combat self-casted spells staying too long on avatar after being used

  • Added name to small village indicators and they now have name of building type included in them

  • Small icon tweaks and their brightness

  • Slightly improve readability on main HUD regarding casting spell tooltip

  • Terrain lore in UI on avatar properly updates when picking up artifacts

  • Added confirmation for delete save file

  • Disabled restart battle if you won the battle in manual combat

  • Added loading screen states for loading

  • Slighly improved small village indicators

  • Disabled console since it was causing issues with WASD controls

You can talk to us on Steam forums and Discord, we are listening!

You can also submit your feedback on the game via forms here.

Steam Reviews: Your Feedback Matters

Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.

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