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Atre: Dominance WarsEventsPatch 0.2 Significant AI improvements
In-game event

Patch 0.2 Significant AI improvements

Atre: Dominance Wars · published 3 Jul 2026, 20:45 UTC · build 24045004

All eventsPlayers around this dateRead on Steam

Hello everyone,

there were some big changes that we needed to do so it took us a bit more time to do it, here is a full list of changes.

Next big patch is to be expected on 20th July that will add NEW CONTENT to the game.

AI changes

  • made Easy AI much easier, defaulted to Normal now

    Regions

  • Upgrades villages past initial specialization

  • Upgrades regions smarter

  • Upgrades special regions

  • Upgrades are limited and affected by difficulties

    Map

  • Grabs pickups on map

  • Grabs shrines and mana pools

    Army

  • Unit upgrades are limited by difficulty levels.

  • Army compositions are managed to avoid off balance armies

  • Armies are reordered smartly for their combat order

    Spellcasting

  • Spellcasting has been expanded on to avoid starving mana

  • Now cast Voice of God, Curtain of Souls, and Blast Monolith

  • Some spells are gated behind difficulty

  • Rune spells were altered to follow difficulty level

UX

  • NEW! Changed the display for settlement indicator stats on world map

  • NEW! Transfer button now appears and it's visible when army can be transferred for any reason

  • Several user interface performance optimizations.

  • Several user interface display fixes.

  • Settlements should now display correct numbers for population increases where before it was being locked to a minimum of +1.

  • Some display fixes for artifact creation.

  • Fix for some banners not updating ownership colors.

  • Stats are now updated in manual combat when hovering over unit card

  • Removed ownership percentage if player doesn't have at least 1% on all settlements

  • Slightly improved readability of combat logs

  • Ambush will now properly display when selecting one or both avatars, fixed issues with missing ambush circle sometimes

Gameplay

  • Added several road connections during map generation to avoid huge unpathable sections.

  • Subdue will automatically finish expand empire quest

  • Double population quest is not set to > increase total population by 2000

  • Increased manual combat mortality from 0.23 to 0.3

  • When executing retreat, both of player avatars will now properly retreat

  • Retreating in manual combat will make you lose 5% total army

Misc

  • Fixes for not being able to recruit a dragon from an allied owned Ancient Beast building.

  • Fixed a bug where two avatars in the same region as their owner's Harvest of the Weak was causing double unit gains.

  • Fixed some rare cases of avatars being stuck post combat.

  • Fixed a rare bug with manual combat that could cause finishing it to make the day timer fail to restart.

  • Region destruction sound will now pause when the game is paused.

  • Fixed a bug that could cause Warp Monolith to sometimes cost more than it should.

  • Fix for Edict of the Unmaking showing on a neutral settlement after selecting any player owned settlement.

  • Several performance fixes for gameplay systems.

  • Major performance updates to the update of the region ownership display.

Visuals

  • Improved formation so that army is stacked more tighter if specific unit type is missing

  • Fix for road visual remaining in the rift of a destroyed region.

  • Several fixes to the speed of region display generation when fog of war reveals.

  • Fixed Haad avatar animation in combat

  • Fanged lagomorph vfx changes

  • Defend, Mindbend and Terror have new effects in combat

  • Updated recruit effect

  • Updated curtain of souls effect

You can talk to us on Steam forums and Discord, we are listening!

You can also submit your feedback on the game via forms here.

Steam Reviews: Your Feedback Matters

Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.

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