
We’ve been hard at work tracking down the last few inventory gremlins and tuning our boss encounters. While this is a smaller stability patch, it paves the way for a major milestone we know many of you have been waiting for: Controller Support. Stay tuned for a dedicated news post on here with more details later this week!
Bugfixes & Improvements:
Server Browser Version Filtering: We’ve added an automatic filter to the server browser that limits results to your current game version. While it was great seeing some of you join our internal pre-release test sessions, mismatched versions can potentially corrupt save games, so we’ve implemented this safeguard to keep your progress safe.
Inventory Stability: Fixed a rare bug where items would "blink" and become unmovable in the UI.
Portal Persistence: Resolved an issue where dropped items would reappear in your inventory after using a boss portal. If you encounter any further issues with items after map traveling, please let us know — a short video of how to reproduce the issue is always immensely helpful!
Lindworm Dragon Fix: Fixed a bug where the Lindworm Dragon boss would spawn at the wrong height (way too high), making it impossible to hit with melee weapons. If any other enemies seem to be "social distancing" a bit too much, please report them to us!
Manual Language Selection: While the game still defaults to your operating system's language, we’ve added a button in the Settings menu (Start Screen/Character Creation) where you can manually select any of our supported languages at any time.
Audio Fixes: Resolved an issue where the sound effects for the Nun’s Arcane Skull and the Pyre Witch’s Fireball projectiles would occasionally loop indefinitely. Your ears can now rest easy!
If you find any issues or bugs, please let us know via Discord or right here on Steam. Thank you for your continued support! The Varthos Team