Fixed an issue where special locations such as trader camps would fail to spawn.
Increased loot output for military bases, weapon testing grounds, and military factories.
Raised the probability and quality of weapons obtained from safes.
System notification text will no longer get truncated when it is too long.
Fixed an issue where melee‑attacking objects such as vehicle wrecks would display no health bar and consume no weapon durability.
Fixed an issue where recruited teammates would still attack the player as an enemy.
Fixed an issue where spawned bandits would turn into neutral survivors.
Fixed errors and data anomalies caused by differing game versions or missing mods when hiring other players' characters.
Hiring other players' characters now costs twice the original price. (To prevent breaking early‑game balance)
Fixed an issue where survivors would not revert to neutral status after being dismissed as teammates.
Vehicle part repair button renamed to [Repair Using Repair Kit], to distinguish it from firearm repairs.
Fixed an issue where inventory pause would stop working after closing pop‑ups such as [Missing Materials].
Fixed an issue where off‑screen enemy AI would remain active while paused via inventory and other menus.
Fixed an issue where laser guns, stun guns, and flamethrowers dealt no damage to vehicle wrecks.
Fixed an issue where sound effects would occasionally become muffled and slow after character death or bullet time.