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Beyond Enemy Lines - Vietnam›Events›Preview of Content Update 3
Community

Preview of Content Update 3

Beyond Enemy Lines - Vietnam · published 3 months ago

All eventsPlayers around this dateRead on Steam

We're getting closer to the next major update for Beyond Enemy Lines - Vietnam, and today we'd like to give you a first look at what is coming in Content Update 3 (v0.3.0).

Campaign Mission 6 – Island Assault

The campaign continues with Mission 6: Island Assault.

After gathering crucial intelligence, you'll deploy to a chain of enemy-held islands to locate and destroy a major hostile stronghold. Expect large combat areas, multiple approaches, vehicle sections, and some of the most intense firefights in the game so far.

Co-op Mode Arrives

Content Update 3 also introduces the long-awaited Co-op Mode.

At launch, you'll be able to play the following four missions together with your friends:

  • Iron Harvest

  • Broken Arrow

  • Gridlock

  • Operation Game Warden

Co-op supports up to two players and is only the beginning. We plan to expand the mode with additional content throughout Early Access.

Easy Anti-Cheat Enabled

With the introduction of multiplayer, Easy Anti-Cheat (EAC) will now be enabled.

While the game is primarily focused on cooperative gameplay, we want to ensure a fair and secure online experience from the beginning and establish the technical foundation for future multiplayer features.

Dedicated Servers

We will host a number of official dedicated servers for the release of Content Update 3.

At this stage, however, we are not yet releasing the dedicated server files publicly. The current server builds log a significant amount of information and telemetry that helps us monitor stability, performance, and network behavior.

The Windows dedicated server files will be released later during Early Access once we are confident that the core systems are stable.

Peer-to-Peer Hosting

If you prefer to host your own sessions, you can already do so directly from the multiplayer menu.

  • Dedicated servers currently run at a 60 Hz tick rate.

  • For peer-to-peer sessions, the tick rate depends on the performance of the host's PC.

  • The game features a server browser and does not use matchmaking.

What's Next?

The server browser and multiplayer experience still lack some quality-of-life features that we would like to add. Our current priority is to verify the stability of all core features first.

Once we are confident that the foundation is solid, we'll continue improving the multiplayer experience with additional features and refinements.

Thank you for your continued support, and we can't wait to see you experience Island Assault and the new Co-op Mode soon!

More from Beyond Enemy Lines - Vietnam

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In-game event25 Aug 2026Update #7 | Gunfight, Manual Leaning & Spectator ImprovementsHello everyone, Today we're releasing Early Access Update #7 for Beyond Enemy Lines: Vietnam . This update expands multiplayer with the new Gunfight game mode, introduces manual leaning , improves the Server Browser and multiplayer scoreboards, and updates the spectator experience. We've also made further improvements to prone behavior and several underlying gameplay systems. Gunfight A new mul…In-game event18 Aug 2026Update #6 | Kill Confirmed + New WeaponHello everyone, Today we're releasing Content Update #6 for Beyond Enemy Lines: Vietnam . This update continues expanding the multiplayer side of the game with a new PvP mode, additional progression rewards, a new Co-op mission, and another weapon joining the arsenal. We've also added the new Utility Wheel for controller players, continued our work on the upcoming UGC integration, and included…Community13 Aug 2026Development UpdateOver the past few weeks, things have been quieter around Beyond Enemy Lines – Vietnam , and we want to give you a transparent update on what is happening behind the scenes. A few weeks ago, we started the certification process for PlayStation 5 and Xbox . We knew from the beginning that this would take time. Beyond Enemy Lines – Vietnam has a lot of interconnected systems - Singleplayer, Co-op,…