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Echoes of RedEventsVISCERA UPDATE - Huge Update AVAILABLE NOW!
Major update

VISCERA UPDATE - Huge Update AVAILABLE NOW!

Echoes of Red · published 25 Jun 2026, 17:55 UTC · build 23916322

All eventsPlayers around this dateRead on Steam

🩸 VISCERA UPDATE 🩸

The Viscera Update is finnaly out!

New MAP, New BOSS FIGHT, New ELITE, New CARD RARITY, plenty of optimizations, and much more, FINALLY AVAILABLE!

✨ Major Additions / Updates ✨

  • An entirely new map has been added: Viscera. This new map expands horizontally, features its own themed enemies and sprites, and prevents blockers from spawning during Elite encounters.

  • A brand-new boss and boss fight against the Icon Of Tyranny.

  • A new Elite exclusive to Viscera has been added: the Biomass.

  • A new song has been added: "Viscera" (composed by ZYLENXX).

  • A new card rarity has been added: UNSTABLE.

  • Added 2 new achievements: "GUTS, HUGE GUTS!" and "'Scuse Me".

  • Added a new setting: Bullet Opacity.

  • Added a new cinematic.

💪 Balancing 💪

  • Limited the maximum Health bosses can have on "Beginner" difficulty to 80,000 and on "Challenge" difficulty to 250,000.

  • Reduced the Devour's speed debuff on higher difficulties (-25%, was -50%).

  • Normal projectiles now despawn after 10–15 seconds.

  • While temporarily invulnerable, the player can now push enemies back by moving through them.

  • Reduced the number of Souls required for the first level on each difficulty (15, 20, 19, 18, 17, 15, 15, 15, 15; was 15, 30, 24, 21, 18, 15, 15, 15, 15, 30).

  • Increased the Health restored by the "Vigor" Upgrade (+100 HP, was +35 HP).

👀 UI and Visuals 👀

  • Restored the old animation for Vulnerability Spirits.

  • Updated the main menu background.

  • Slightly adjusted the button "spring" effect.

  • Cards are now grouped by rarity and unlock status.

  • Slightly adjusted the vertical positioning of card rows.

  • Added a "Buy:" label below each equipment item.

  • The weapon "Buy" text now changes color depending on whether you can afford it.

  • Camera zoom is now locked during boss fights.

  • Added shadow pixels beneath certain warning effects.

  • Weapons dropped upon death now disappear when you revive.

  • Reworked the "To Unlock" text, making it easier to read.

  • Added impact frames.

  • The leaderboard menu can no longer be hovered when Survival difficulty is not selected.

  • Made the "Low Health Vignette" effect more opaque.

🚀 Optimizations 🚀

  • Greatly improved overall performance by disabling HUD elements outside the screen.

  • Greatly optimized how Vulnerability Spirits are handled.

  • Greatly optimized Mushroom spawning and processing.

  • Optimized how shield damage indicators are displayed.

  • Increased the Fixed Time Step (0.05s).

  • Greatly optimized how enemies flip their sprites when changing direction.

  • Removed stuttering from the main menu.

  • Greatly optimized bullet handling (movement and on-screen checks).

  • Greatly optimized enemy projectile spawning.

🕹️ QoL / Gameplay 🕹️

  • Reduced the time before the "Weapon Upgrade" animation can be skipped (0.5s, was 1s).

🔊 Audio 🔊

  • Reworked the music system, allowing tracks to be swapped during gameplay in future updates.

  • Added subtle ambient background sounds that play during gameplay.

  • Added a "whoosh" sound when entering or leaving the Map menu.

  • Reduced some of the higher frequencies in the "White Beam Spawn" sound.

🛠️ Fixes 🛠️

  • The leaderboard now correctly loads when Survival mode is already selected.

  • Fixed compatibility issues with old saves (including missing equipment textures and improperly initialized lists).

  • Fixed a bug that allowed interaction with the "Banish", "Reroll", and other buttons in the Upgrades Menu before its intro animation had finished.

  • Fixed shadow pixel issues in certain Upgrade icons.

  • Fixed music fade transitions between the main menu and gameplay.

  • The weapon selection hover sound can no longer be heard while in the main menu.

  • Fixed the initial alpha value of the Photosensitivity screen.

  • Fixed chains sometimes appearing disconnected between gun icons.

  • Fixed a bug where the Mineral Pet could occasionally break the same mineral/grave twice.

  • Fixed a bug that caused post-revive invulnerability (while having Buried Blades) to last 0 frames.

  • Fixed a bug that broke scrolling in the Statistics menu.

  • Fixed a bug that caused invisible enemies to start following the player again after their Health had been restored.

Others

  • Reworked how out-of-bounds checks are performed.

  • Removed manual sorting from non-selected cards.

I've poured my heart and soul into this update, and I truly hope there won't be any bugs and that you'll all enjoy it!

Feel free to join the Discord if you'd like to report a bug, suggest something, or simply hang out with the community.

Have fun!

-TERMAX

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Game update4 Sep 2026Patch Notes (Build: 0409261139)🛠️ Fixes 🛠️ · Fixed a bug that caused the music to remain muffled after upgrading a weapon during a run.In-game event2 Sep 2026Controller QoL: D-pad, LB/RB, Scroll & More! - Patch Notes👀 UI and Visuals 👀 · Added some "LB/RB" indicators where these buttons can be used. 🕹️ QoL / Gameplay 🕹️ · Added LB/RB support to: · Equipment levels · Difficulty selection · Upgrade Card selection · It is now possible to navigate the Upgrade Card options with the D-pad. · It is now possible to scroll through menus with the right analog stick. 🛠️ Fixes 🛠️ · Fixed a bug that ignored contro…In-game event25 Aug 2026SKY BLADES , the new Upgrade-Card! - Patch Notes (Build: 2508252005)✨ Major Additions / Updates ✨ · Added a new Upgrade-Card: Sky Blades · Sky Blade (central): · "Every 4s drop a Sky Blade on a random enemy" · Sky's Tears (left): · "Sky Blades: +4 " · Splintering : · "Each Sky Blade splits 3 times before hitting the ground" · Knife Storm : · "Sky Blades will now fall constantly and randomly ancross the entire screen . Total Sky Blades +95 " · Judgement (right):…