
These Patch Notes are so vast that they will need to be split across numerous Steam posts to fit within their character limits. Make sure to check out the other posts for all the information. Part 1: Gunde, Dungeons, The Heskyr, UI/UX, Progression, Matchmaking
Part 2: New Itemization/Loot 2.0
Part 3: Hero Updates, Helena, Meiko, Xavian, Mara
Part 4: Tariq, Rime, Elarion, Ardeos
Part 5: Vigour, Sylvie, Aeona, General Changes, Store
Core Mechanics and Abilities
Tariq has decided to put his Swing Timer on the shelf for the time being. We have not been able to get his Swing Timer mechanic to perform well enough in situations where latency is a factor. Therefore, Rise of the Heskyr gives us an opportunity to finally check out how Tariq plays if he just didn’t have a Swing Timer mechanic. We are excited to hear your feedback.
Due to the Swing Timer being disabled as a mechanic, Tariq’s Difficulty Rating on the Hero Select screen has been reduced to 2 stars (was 4 stars).
Mail Armor now provides approximately 16% less Armor.
Tariq’s Max Range has been increased by 10%.
Tariq no longer gains Fury from taking damage or dealing damage. Fury generation is now a flat amount on each ability baseline.
Most of Tariq’s abilities have had their damage adjusted due to the degree of changes he has gone through in this update.
[Heavy Strike]
[Heavy Strike] is now a 8 second cooldown ability that deals heavy damage to a single target and explodes outwards, dealing 20% of the initial strike damage to all enemies near the target.
During [Thunder call], [Heavy Strike] causes lightning to shock all nearby enemies with damage equal to 35% of the power of [Heavy Strike’s] single target strike.
Now triggers and respects the Global Cooldown.
[Heavy Strike] generates 12 Fury.
[Wild Swing]
Now generates 3 Fury.
[Face Breaker]
[Face Breaker] now has a 6 second cooldown.
Now always deals 50% of its initial hit damage to enemies near your target.
Now triggers and respects the Global Cooldown.
Generates 7 Fury.
[Skull Crusher]
Fury cost has been reduced to 25 (was 50).
[Skull Crusher] triggers a shorter, 1 second Global Cooldown.
During [Thunder call], [Skull Crusher] causes lightning to strike the target from above with damage equal to 35% of the power of [Skull Crusher’s] direct damage strike.
[Hammer Storm]
Is now a 1.5 second channeled ability that deals damage 3 times over its duration.
[Hammer Storm] now deals 35% more damage with each consecutive spin while channeling.
During [Thunder call], [Hammer Storm] causes lightning to flow through Tariq out into all enemies his [Hammer Storm] deals damage to, dealing an additional damage equal to 35% of the power of [Hammer Storm’s] direct damage strike to each target.
[Chain Lightning]
Now generates 1.2 Fury per hit.
[Focused Wrath]
Now reduces the Fury cost of your next [Skull Crusher] or [Hammer Storm] by 52% (was 50%) and increases its damage by 10% (was 40%).
NOTE: Adjustments made to Tariq result in Fury becoming an extremely valuable resource. As such, the damage bonus was reduced.
[Leap Smash]
Damage has been reduced substantially.
No longer generates Fury.
[Intimidate]
Now causes up to 40 nearby enemies to cower in place for 12 seconds. (no longer causes enemies to run around in fear).
[Intimidate] breaks if an enemy under its effect takes damage equal to 3000% Strength.
Cooldown has been reduced to 90 seconds (was 120 seconds).
[Culling Strike]
Is still off the Global Cooldown.
Now consumes up to 10 Fury (was 20) to increase its damage by up to 400%.
Left Hand Path(2 Points)Your [Face Breaker] has +40% increased Critical Strike chance.Ride the Lightning(2 Points)Your [Thunder Call] generates 30 Fury over its duration and grants you +5% Haste while it is active.Square Hammer(2 Points)Your [Heavy Strike] grants you 1 stack of [Square Hammer] for 20 seconds, stacking up to 5 times.Your next [Skull Crusher] or [Hammer Storm] consumes all stacks, reducing the cooldown of your [Thunder Call] by 1 second per stack.Each time you consume [Square Hammer] you are granted +5% Expertise for 4 seconds.High Road(1 Point)When your [Leap Smash] ability does not hit an enemy, its cooldown is reduced by 10 seconds.When your [Leap Smash] hits at least 1 enemy, you gain 20 Fury.Blood & Thunder(1 Point)Your [Heavy Strike] has a 20% chance to cast a free [Chain Lightning] at the target.Bloodline(1 Point)You generate 1 Fury every 1 second and your Movement Speed is increased by 20%.You no longer lose Fury while out of combat.The Motherload(2 Points)Your [Chain Lightning] gains power as it bounces to new enemies, causing it to deal +50% increased damage cumulatively with each unique enemy it hits other than your target.Your [Chain Lightning] deals 10% more damage.Mouth For War(2 Points)When your [Leap Smash] ability deals damage, you are granted 1 stack of [Focused Wrath].Thunderstruck(2 Points)Your [Chain Lightning] bounces 2 additional times.Pneuma(1 Point)You Start each Dungeon with 50 Spirit Points.Also has "Your [Culling Strike] generates 1 Spirit Point"Sledgehammer(1 Point)Your [Skull Crusher] direct damage deals 10% of the initial damage to enemies near your target.Far Beyond Driven(1 Point)Each time you use [Heavy Strike] you gain 1 stack of [Far beyond Driven] for 20 seconds, increasing your Spirit by 1.5%. [Far Beyond Driven] stacks up to 5 times.Kill Em All(3 Points)Your [Offensive Abilities] have a 8% chance to reset the cooldown of your [Heavy Strike] and grant you 2 stacks of [Kill Em All] for 8 seconds.While [Kill Em All] is active, your [Heavy Strike] has +60% Cooldown Acceleration.Your next [Heavy Strike] consumes 1 stack of [Kill Em All], causing it to deal 150% more damage.Ace of Spades(3 Points)Each time your [Skull Crusher] or [Hammer Storm] deal damage to an enemy, you have a chance (3.0 PPM) to cast a free [Chain Lightning] at them.Your [Chain Lightning] now has 2 charges.Schism(3 Points)Your [Skull Crusher] has a 25% chance to make your next [Hammer Storm] deal +250% increased damage.Your [Hammer Storm] has a 25% chance to make your next [Skull Crusher] deal +250% increased damage.Them Bones(1 Point)Your [Skull Crusher] has a 30% chance to have +100% increased Critical Strike chance.Crack the Sky(1 Point)Your [Lightning Damage] has +20% increased Critical Strike chance.Killing in the Name(1 Point)Your [Culling Strike] has +35% increased Critical Strike chance.
REDESIGNED: [Left Hand Path] - 2 Talent Points
Your Face Breaker has +40% increased Critical Strike chance.
[Concatenation] - 2 Talent Points
Has been removed.
[Ride the Lightning] - 2 Talent Points
Moved from row three to row one.
Generates 30 Fury over 21 seconds (was 60).
REDESIGNED: [Square Hammer] - 2 Talent Points
Your [Heavy Strike] grants you 1 stack of [Square Hammer] for 20 seconds, stacking up to 5 times. Your next [Skull Crusher] or [Hammer Storm] consumes all stacks, reducing the cooldown of your [Thunder Call] by 1 seconds per stack.
Each time you consume [Square Hammer] you are granted +5% Expertise for 4 seconds.
REDESIGNED: [High Road] - 1 Talent Point
When your [Leap Slam] ability does not hit an enemy, its cooldown is reduced by 10 seconds (was 14 seconds).
ADDED: When your Leap Smash ability hits at least 1 enemy, you gain 20 Fury.
REMOVED: You Leap Smash has a 20% increased Critical Strike chance.
REMOVED: You now only generate Fury with Leap Smash when it deals damage to an enemy.
[Blood & Thunder] - 1 Talent Point
Moved from row one to row two.
Increased the chance to cast a free [Chain Lightning] to 20% (was 10%).
[Bloodline] - 1 Talent Point
Decreased the amount of Fury generated to 1 (was 2) every 1 second.
NEW: [The Motherload] - 2 Talent Points
Your [Chain Lightning] gains power as it bounces to new enemies, causing it to deal +50% increased damage cumulatively with each unique enemy it hits other than your target.
Your [Chain Lightning] deals 10% more damage.
[Mouth for War] - 2 Talent Points
Moved from row five to row three.
REDESIGNED: [Pneuma] - 1 Talent Point
You Start each Dungeon with 50 Spirit Points.
Also has "Your [Culling Strike] generates 1 Spirit Point"
[Magic Ward] - 1 Talent Point
Has been removed.
NEW: [Sledgehammer] - 1 Talent Point
Your [Skull Crusher] direct damage deals 10% of the damage dealt to enemies near your target.
[Far Beyond Driven] - 1 Talent Point
Reduced the amount of Spirit increase per stack to +1.5% (was +2%).
NEW: [Kill Em All] - 3 Talent Points
Your [Offensive Abilities] have a 8% chance to reset the cooldown of your [Heavy Strike] and grant you 2 stacks of [Kill Em All] for 8 seconds.
While [Kill Em All] is active, your [Heavy Strike] has +60% Cooldown Acceleration.
Your next [Heavy Strike] consumes 1 stack of [Kill Em All], causing it to deal 150% more damage.
NEW: [Ace of Spades] - 3 Talent Points
Each time your [Skull Crusher] or [Hammer Storm] deal damage to an enemy you have a chance (3.0 PPM) to cast a free [Chain Lightning] at them.
Your [Chain Lightning] now has 2 charges.
[Them Bones] - 1 Talent Point
Moved from row two to row six.
NEW: [Killing in the Name] - 1 Talent Point
Your [Culling Strike] has +35% increased Critical Strike chance.
[Executioner's Unsanitary Boots]
Moved to Wrist Slot
Renamed to [Executioner's Unsanitary Bands]
Now deals damage as if 30 Fury was spent (this is a substantial buff to his damage with the new design).
[Drape of the Slayer King]
Enemies that take damage from your Leap Smash ability take 20% more damage from you (was 15%) for 6 seconds (was 4 seconds).
[Bloodied Brass Pendant]
Has been removed.
NEW: [Loop of the Thundering Vortex]
Each time your [Chain Lightning] bounces you gain 1 stack of [Thundering Vortex].
Once you have 20 stacks of [Thundering Vortex] your next [Chain Lightning] deals 100% more damage.
Core Mechanics and Abilities
Rime’s Base Health has been increased by approximately 5.7%.
Rime’s Health Scaling from Stamina has been increased by approximately 11.8%.
Cloth Armor now provides approximately 26.8% more Armor.
[Ice Comet] damage has been increased.
[Winter’s Embrace] has been added to Rime’s [Bursting Ice] baseline.
[Frost Bolt] now generates 3 Anima baseline.
The duration of [Ice Blitz] is now extended by 0.1 seconds per [Frost Swallot] hit, baseline.
Avalanche(2 Points)Your [Ice Comet] ability has a 15% chance to cause 1 additional [Ice Comet] to strike the target, and a 7% chance to cause 2 additional [Ice Comets] to strike the target.Coalescing Frost(2 Points)Each hit of Freezing Torrent infuses the target with [Coalescing Frost] for 3 seconds. Once it expires, the afflicted enemy releases a pulse of frost damage in an area around them, dealing 52% Intellect damage for each stack of [Coalescing Frost] that was infused.[Freezing Torrent] Critical Strikes have a 50% chance to apply 2 stacks of [Coalescing Frost].Glacial Assault(2 Points)Your [Cold Snap] ability grants you 1 stack of [Glacial Assault]. Once you have 4 stacks, your next [Glacial Blast] is Instant Cast, deals 40% more damage, and has No Cost.[Glacial Assault] causes your [Glacial Blast] to explode on impact, dealing 20% of the initial damage to nearby enemies.Cold Shower(1 Point)Each tick of [Freezing Torrent] has a 6% chance to cast a free [Ice Comet] on the target.Chilling Finesse(1 Point)Each tick of [Freezing Torrent] reduces the cooldown of [Bursting Ice] by 0.2 seconds.Each time you cast [Cold Snap] the cooldown of [Freezing Torrent] is reduced by 1.5 seconds.Burstbolter(1 Point)When your [Frost Bolt] deals damage to an enemy, it triggers a single pulse of [Bursting Ice]. Your [Bursting Ice] deals 20% more damage.Cascading Blitz(2 Point)For each Anima you generate while your [Ice Blitz] is active, you conjure 1 [Frost Swallow] to attack your targetHarrowing Ice(2 Points)Each Pulse of [Bursting Ice] grants you [Harrowing Ice] for 12 seconds, stacking up to 30 times.[Bursting Ice] gains 3% more damage per stack of [Harrowing Ice] you have. After 30 stacks, all [Harrowing Ice] stacks are consumed and your [Flight of the Navir] ability cooldown is reduced by 5 seconds.Icy Flow(2 Points)Your [Cold Snap] grants you [Icy Flow] for 15 seconds, causing your next [Glacial Blast] to apply +50% Haste to you while casting, or causing your next [Ice Comet] to have 0.5 seconds reduced impact delay.Both abilities gain +15% increased Critical Strike chance when consuming a stack of [Icy Flow].You can have up to 2 stacks of [Icy Flow].Bursting Swallows(1 Point)Your [Frost Swallow] hits have a 12% chance to trigger a pulse of [Bursting Ice] on the target.Greater Glacial Blast(1 Point)Your [Glacial Blast] deals 40% more damage but its cast time is increased by 0.5 seconds.Navir’s Keeper(1 Point)Your [Flight of the Navir] ability grants 2 stacks of [Navir’s Keeper]. [Navir’s Keeper] causes your next [Cold Snap] to not require nor cost any charge.Icy Talons(3 Points)Your [Glacial Blast] is replaced with [Talon Strike].Your [Ice Comet] is replaced with [Rising Talons].Both abilities are Instant Cast and spend all [Winter Orbs] you have and conjure ice spikes under the feet of the target/targets repeatedly, based on how many [Winter Orbs] were spent.Each [Talon strike] deals 45% of [Glacial Blast] damage.Each [Rising Talons] ice spike deals 45% of [Ice Comet] damage.[Talon Strike] benefits from talents that affect [Glacial Blast][Rising Talons] benefit from talents that affect [Ice Comet].Frostweaver’s Wrath(3 Points)Each time you generate [Winter Orbs] you have a 17% chance to gain [Frostweaver’s Wrath] for 12 seconds, causing the next [Glacial Blast] or [Ice comet] that deals damage to have +100% additional Critical Strike chance.Soulfrost Torrent(3 Points)Each time you cast an ability you have a chance to gain [Soulfrost Torrent] for 18 seconds, causing your next [Freezing Torrent] to have 40% increased tick rate and +100% Critical Strike chance.Biting Cold(1 Point)The power of your Critical Strikes is increased by 10%.Supreme Torrent(1 Point)Your [Freezing Torrent] deals 20% more damage and its duration is increased by 0.8 seconds.Wisdom of the North(1 Point)The cooldown if [Ice Blitz], [Flight of the Navir], and [Winter’s Blessing] is reduced by 0.3 seconds for each [Winters Orb] you spend or that overflows your maximum.
[Avalance] - 2 Talent Points
Moved from row three to row one.
[Coalescing Frost] - 2 Talent Points
Moved from row three to row one.
[Glacial Assault] - 2 Talent Points
ADDED: [Glacial Assault] causes your [Glacial Blast] to explode on impact, dealing 20% of the initial damage to nearby enemies.
[Burstbolter] - 1 Talent Point
REMOVED: Frostbolt generates an extra 2 Anima.
ADDED: Your Bursting Ice deals 20% more damage.
[Chilling Finesse] - 1 Talent Point
Moved from row one to row two. Is now 1 Talent Point (was 2 Talent Points).
[Cascading Blitz] - 2 Talent Points
Moved from row five to row three. Is now 2 Talent Points (was 3 Talent Points).
REMOVED: The duration of Ice Blitz is extended by 0.2 seconds each time a Frost Swallow hits an enemy.
NEW: [Harrowing Ice] - 2 Talent Points
Each pulse of [Bursting Ice] grants you [Harrowing Ice] for 12 seconds, stacking up to 30 times. [Bursting Ice] gains 3% more damage per stack of [Harrowing Ice] you have. After 30 stacks, all Harrowing Ice stacks are consumed and your [Flight of the Navir] ability cooldown is reduced by 5 seconds.
[Icy Flow] - 2 Talent Points
Your [Cold Snap] grants you [Icy Flow] for 15 seconds (was 8 seconds), causing your next [Glacial Blast] to apply +50% Haste to you while casting (was reducing the cast time of your next Glacial Blast by 0.5 seconds) or causing your next [Ice Comet ]to have 0.5 seconds reduced impact delay.
Both abilities gain +15% increased critical strike chance (was +25%) when consuming a stack of [Icy Flow].
[Tundra Guard] - 1 Talent Point
Has been removed.
NEW: [Bursting Swallows] - 1 Talent Point
Your [Frost Swallow] hits have a 12% chance to trigger a pulse of [Bursting Ice] on the target.
[Magic Ward] - 1 Talent Point
Has been removed.
NEW: [Cold Shower] - 1 Talent Point
Each tick of [Freezing Torrent] has a 6% chance to cast a free [Ice Comet] on the target.
NEW: [Icy Talons] - 3 Talent Points
Your [Glacial Blast] is replaced with [Talon Strike].
Your [Ice Comet] is replaced with [Rising Talons].
Both abilities spend all [Winter Orbs] and conjure ice spikes under the feet of the target/targets repeatedly, based on how many [Winter Orbs] were spent.
Each [Talon Strike] ice spike deals 45% of [Glacial Blast] damage.
Each [Rising Talons] ice spike deals 45% of [Ice Comet] damage.
[Talon Strike] benefits from talents that affect [Glacial Blast].
[Rising Talons] benefit from talents that affect [Ice Comet].
[Supreme Torrent] - 1 Talent Point
Moved from row two to row six.
ADDED: Your [Freezing Torrent] deals 20% more damage.
[Wisdom of the North] - 1 Talent Point
ADDED: Cooldowns are also reduced by spending Winters Orb that overflow your maximum.
[Spirited Fortitude] - 1 Talent Point
Has been removed.
[Eldrin Amulet of Undulating Spirits]
Has been removed.
NEW: [Eldrin Signet of Undulating Spirits]
Your [Winter’s Blessing] grants you 2 stacks of [Undulating Spirits].
Your next ability that spends [Winter Orbs] consumes 1 stack of [Undulating Spirits] and always triggers a [Spirit Refund].
You start each dungeon with 50 Spirit Points.
[Skandi's Sabatons Of Endless Winter]
Moved to Wrist Slot
Renamed to [Skandi's Bands Of Endless Winter]
[Drakesblood Tapestry]
Unchanged.
Core Mechanics and Abilities
A portion of Elarion’s power has been shifted out from his base kit and into his underperforming talents.
Elarion’s Health Scaling from Stamina has been increased by approximately 6.2%.
Elarion’s Base Health has been reduced by approximately 1.5%.
Mail Armor now provides approximately 16% less Armor.
Elarion’s [Spirit Refund] now applies 3 [Marks of Lunarlight] to the main target and 1 [Mark of Lunarlight] to up to 2 additional nearby enemies (was 5, 2, 2).
[Multishot] damage has been increased.
The cooldown of [Lunarlight Mark] has been increased to 40 seconds.
The cooldown of [Starfall Volley] has been increased to 40 seconds.
Fixed a bug causing [Impending Heartseeker] to sometimes grant the cooldown reset, but not the buff, when it was triggered in certain situations.
[Grapping Arrow] now has 2 charges baseline, and its cooldown was increased to 120 seconds.
[Event Horizon] now grants 1.5 seconds of cooldown reduction on [Starfall Volley] from each [Heartseeker Barrage] hit (was 1 second).
Focused Expanse(2 Points)Your [Focused Shot] has a 20% chance to generate 1 [Empowered Multishot] and all your [Empowered Multishots] deal 20% more damage.[Empowered Multishot] causes your next [Multishot] to have 50% reduced Focus cost and always fire at least 3 arrows regardless of how many targets are in range.Piercing Seekers(2 Points)Your [Heartseeker Barrage] arrows ricochet to 1 additional enemy. Ricochets have 70% of the power of the initial hit.Resurgent Winds(2 Points)Your [Offensive Abilities] have a 5% chance to grant you [Resurgent Winds].Your [Lunarlight Mark] ability has a 100% chance to grant you [Resurgent Winds].When you gain [Resurgent Winds] you instantly gain 1 charge of [Highwind Arrow] and your next [Highwind Arrow] is Instant Cast, costs no Focus, and deals 50% more damage.[Resurgent Winds] can stack up to 2 times.Deadly Focus(1 Point)Your [Focused Shot] and [Celestial Shot] deal 100% more damage but [Focused Shot]generates 50% less Focus.Fusillade(1 Point)Your [Heartseeker Barrage] channel time is increased by 0.5 seconds and its Critical Strike chance is increased by 20%.Skyward Munitions(1 Point)Each time you cast [Celestial Shot] or [Multishot] the cooldown of [Highwind Arrow] and [Heartseeker Barrage] is reduced by 1 second.Repeating Stars(2 Point)Each time your [Multishot] deals damage to an enemy, the cooldown of your [Starfall Volley] is reduced by 0.3 seconds.Lunar Fury(2 Points)Your [Heartseeker Barrage] hits have twice the chance to trigger [Lunarlight Salvo] when dealing damage to enemies with [Lunarlight Mark].Additionally, your [Lunarlight Salvo] deals +30% increased damage.Lethal Shots(2 Points)Your [Highwind Arrow] has a 40% chance to have +100% Critical Strike chance.Rising Moon(1 Point)The cooldown of [Lunarlight Mark] is reduced by 2 seconds each time you cast [Highwind Arrow].Lunarlight Affinity(1 Point)Your [Starfall Volley] no longer consumes [Lunarlight Mark] stacks when triggering [Lunarlight Salvo.Additionally, your [Lunarlight Salvo] has +20% increased Critical Strike chance.Striker’s Aim(1 Point)Your [Highwind Arrow] grants you 1 stack of [Striker’s Aim] for every Ricochet that does not find its target, granting you +2% Expertise per stack.Every 2 seconds, 1 stack of [Striker’s Aim] is removed.Striker’s Aim is only reapplied if the number of missing Ricochets on the new [Highwind Arrow] cast exceeds the current stack count of [Striker’s Aim].Fervent Supremacy(3 Points)Your [Skystrider’s Supremacy’s] cooldown is reduced by 10 seconds and grants 4 charges of [Empowered Multishot] that lasts for up to 15 seconds.While [Fervant Supremacy] is active, your [Multishot] deals 50% more damage.Impending Heartseeker(3 Points)When your [Celestial Shot] consumes [Celestial Impetus] the cooldown of your [Heartseeker Barrage] is reset and you gain [Impending Heartseeker].[Impending Heartseeker] causes your [Heartseeker Barrage] to deal +10% increased damage with each arrow during its channel.Final Crescendo(3 Points)Every 3 [Highwind Arrow] casts deals +100% increased damage and ricochets up to 9 times.Last Lights(1 Point)Your attacks and abilities have +20% additional Critical Strike chance when striking targets below 30% health.Swift Reload(1 Point)The cooldown of your [Highwind Arrow] is reduced by 0.5 seconds each time it deals damage.Skylit Grace(1 Point)While [Starfall Volley] is active, your [Skstrider’s Grace] gains +120% Cooldown Acceleration.
[Focused Expanse] - 2 Talent Points
Reduced the damage of [Empowered Multishot] to 20% (was 25%)
[Resurgent Winds] - 2 Talent Points
Moved from row five to row one.
Is now 2 Talent Points (was 3).
ADDED: Your [Offensive Abilities] have a 5% chance to grant you [Resurgent Winds].
REMOVED: Removed the Lunarlight Mark requirement on enemies. The 50% damage bonus is always applied now.
NEW: [Deadly Focus] - 1 Talent Point
Your [Focused Shot] and [Celestial Shot] deal 100% more damage but [Focused Shot] generates 50% less Focus.
NEW: [Rising Moon] - 1 Talent Point
The cooldown of [Lunarlight Mark] is reduced by 2 seconds each time you cast [Highwind Arrow].
[Lunarlight Affinity] - 1 Talent Point
ADDED: Your [Starfall Volley] no longer consumes [Lunarlight Mark] stacks when triggering [Lunarlight Salvo].
REMOVED: Your [Starfall Volley] hits have twice the chance to trigger [Lunarlight Salvo] when dealing damage to enemies with [Lunarlight Mark] active.
Additionally, your [Lunarlight Salvo] has +20% increased critical strike chance (was 40%).
[Path of Twilight] - 1 Talent Point
Has been removed.
NEW: [Striker’s Aim] - 1 Talent Point
Your [Highwind Arrow] grants you 1 stack of [Striker’s Aim] for every Ricochet that does not find its target, granting you +2% Expertise per stack.
Every 2 seconds, 1 stack of [Striker’s Aim] is removed.
Striker’s Aim is only reapplied if the number of missing Ricochets on the new [Highwind Arrow] cast exceeds the current stack count of [Striker’s Aim].
[Magic Ward] - 1 Talent Point
Has been removed.
[Fervent Supremacy] - 3 Talent Points
Cooldown reduction is reduced to 10 seconds (was 20 seconds).
While [Fervent Supremacy] is active, your Multishot deals 50% more damage (was 25%).
[Final Crescendo] - 3 Talent Points
Moved from row one to row five.
Is now 3 Talent Points. (was 2 Talent Points)
Is now every 3rd [Highwind Arrow] (was every 4th, but worded differently).
Causes your next [Highwind Arrow] to ricochet 9 times (was 7 times).
[Spirited Fortitude] - 1 Talent Point
Has been removed.
[The Weight of Gravity] - 1 Talent Point
Has been removed.
NEW: [Swift Reload] - 1 Talent Point
The cooldown of your [Highwind Arrow] is reduced by 0.5 seconds each time it deals damage.
[Skylit Grace] - 1 Talent Point
Moved from row two to row six.
Grants 120% Cooldown Acceleration to [Skystrider’s Grace] (was 100%) while [Starfall Volley] is active.
[Master Astronomer's Sabatons]
Moved to Wrist Slot.
Renamed to [Master Astronomer's Bracers].
[Chain Of Starstriker's Ascent]
Moved to Ring Slot.
Renamed to [Signet Of Starstriker's Ascent].
[Shimmering Silver Cape]
Unchanged.
Core Mechanics and Abilities
We have adjusted some core aspects of Ardeos’ kit. The biggest change comes in the form of no longer allowing the DoTs from Fire Ball and Fire Frogs scale with Haste, in order to allow Ardeos to be stronger and more fun at the start, but also to be able to improve the impact and viability of his other abilities and builds.
Ardeos’ Base Health has been increased by approximately 7%.
Ardeos’ Health Scaling from Stamina has been increased by approximately 10%.
Cloth Armor now provides approximately 26.8% more Armor.
[Fire Frog] damage has been increased.
[Fire Ball] damage has been increased.
[Infernal Wave] damage has been increased.
[Engulfing Flames] now has 2 charges baseline.
[Detonate] now deals 3.0 seconds worth of all DoT damage (was 2.5 seconds).
[Apocalypse] cooldown was reduced to 45 seconds (was 60 seconds).
Slow Burn(2 Points)Your active [Engulfing Flames] and [Searing Blaze] durations are extended each time [Fire Ball] burns enemies, up to a total of 3 seconds over its full duration.Frog Squad(2 Points)Your [Fire Frogs] ability conjures 2 additional frogs and all your [Fire Frogs] now leap on enemies 1 additional time.[Fire Frogs] deal 20% more damage.Great Balls of Fire(2 Points)Your [Fire Ball] deals 50% more damage and an additional 10% of the damage dealt is added to its damage over time effect.Backdraft(1 Point)Each time you cast [Detonate] the duration of any of your active [Searing Blaze] effects are extended by 1.5 seconds, up to their maximum duration.Flare Up(1 Point)Your [Infernal Wave] hits cause all enemies near the target with [Searing Blaze] active on them to flare up, taking 50% of the damage [Infernal Wave] dealt.Apocalyptic Surge(1 Point)Your [Apocalypse] has 1.5 seconds reduced cast time and grants you 2 stacks of [Apocalyptic Surge] for 18 seconds, up to 4 stacks maximum.Your next [Detonate] consumes 1 stack of [Apocalyptic Surge] and is Free.Agonizing Blaze(2 Point)Each tick of [Searing Blaze] on a target increases the damage it deals by 4% up to a maximum of 40% increased damage at 10 stacks.All stacks are lost when [Searing Blaze] is removed from the target.Fire Starter(2 Points)All damage over time effects applied to enemies by your abilities gain +20% Critical Strike chance.[Fire Frogs] and [Fire Ball] also gain a 20% chance to critically strike with their damage over time effects.Undying Flame(2 Points)The duration of your [Engulfing Flames] is increased by 3 seconds.Cascading Inferno(1 Point)Each time you cast [Detonate] you gain 1 stack of [Cascading Inferno], up to 12 stacks.When you have at least 4 stacks, your next [Infernal Wave] is Instant Cast, has +100% Critical Strike chance, and generates twice the amount of Cinders.Crash and Burn(1 Point)Each time your [Searing Blaze] deals damage to an enemy, the cooldown of [Fire Ball] is reduced by 0.05 seconds.Crackling Inferno(1 Point)Your [Infernal Wave] has +20% increased Critical Strike chance and its Critical Strikes burn the target for 60% of the damage it dealt over 24 seconds.Rolling Flames(3 Points)The cooldown of your [Engulfing Flames] is reduced by 0.25 seconds each time your [Searing Blaze] deals damage to an enemy and by 1 second each time you cast [Infernal Wave].Pyrophobian Frenzy(3 Points)Each time the damage over time effects from your [Hero Abilities] deal damage, you have a 2.5% chance to spawn a [Fire Frog]to leap toward your enemies.Critical Strikes have a 5% chance.Reign of Fire(3 Points)Your [Detonate] casts have a chance to instantly grant you 1 charge of [Fire Ball] and cause your next [Fire Ball] to have +200% Critical Strike chance. (1.5 PPM)Burning Initiative(1 Point)Start each Dungeon with 50 Spirit Points and 2 Burning Embers.Intensifying Inferno(1 Point)Your [Infernal Wave] deals +15% increased damage for each of your unique damage over time effects from your Hero Abilities that are active on the target.Spontaneous Combustion(1 Point)Each tick of [Searing Blaze] and [Engulfing Flames] has a 10% chance to have +100% Critical Strike chance.
[Slow Burn] - 2 Talent Points
Changed the extension of active [Engulfing Flames] and [Searing Blaze] each time [Fire Ball] burns enemies to a total of 3 seconds over its full duration (was 0.5 seconds duration extension per tick)
[Frog Squad] - 2 Talent Points
Your [Fire Frogs] ability conjures 2 additional frogs (was 1) and [Fire Frogs] damage bonus has been increased to 20% (was 10%).
[Great Balls of Fire] - 2 Talent Points
Your [Fire Ball] deals 50% more damage (was 60%).
ADDED: An additional 10% of the damage dealt is added to [Fire Ball’s] damage over time effect.
NEW: [Apocalyptic Surge] - 1 Talent Point
Your [Apocalypse] has 1.5 seconds reduced cast time and grants you 2 stacks of [Apocalyptic Surge] for 18 seconds, up to 4 stacks maximum. Your next [Detonate] consumes 1 stack of [Apocalyptic Surge] and is Free.
[Firestarter] - 2 Talent Points
All damage over time effects applied to enemies by your abilities gain +20% Critical Strike chance. [Fire Frogs] and [Fire Ball] also gain a 20% (was 15%) chance to Critically Strike with their damage over time effects.
[Fiery Resilience] - 1 Talent Point
Has been removed.
[Undying Flame] - 2 Talent Points
Your [Engulfing Flames] duration is increased by 3 seconds.
REMOVED: Your [Engulfing Flames] now have 2 charges. This is now baseline.
[Magic Ward] - 1 Talent Point
Has been removed.
NEW: [Cascading Inferno] - 1 Talent Point
Each time you cast [Detonate] you gain 1 stack of [Cascading Inferno], up to 12 stacks.
When you have at least 4 stacks of [Cascading Inferno] your next [Infernal Wave] is Instant Cast, has +100% Critical Strike chance, and generates twice the amount of Cinders.
[Crash and Burn] - 1 Talent Point
Has been moved from row 2 to row 4.
Each time your [Searing Blaze] deals damage to an enemy, the cooldown of [Fire Ball] is reduced by 0.05 seconds (was 0.1 seconds).
[Pyrophibian Frenzy] - 3 Talent Points
Each time the damage over time effects from your [Hero Abilities] (was any damage over time effects) deal damage, you have a 2.5% chance to spawn a [Fire Frog] to leap towards your enemies. (changed from only triggering on Critical Strikes).
Critical Strikes have a 5% chance (down from 8%).
[Reign of Fire] - 3 Talent Points
Increased the next [Fire Ball] damage critical strike chance to +200% (was +100%).
[Spirited Fortitude] - 1 Talent Point
Has been removed.
NEW: [Burning Initiative] - 1 Talent Point
Start each Dungeon with 50 Spirit Points and 2 Burning Embers.
[Spontaneous Combustion] - 1Talent Point
Each tick of Searing Blaze and Engulfing Flames have a 10% chance (was 4%) to have +100% critical strike chance.
[Draconic Boots of the Devouring Flame]
Moved to Wrist slot
Renamed to [Draconic Bracers of the Devouring Flame]
You deal 6% (was 8%) more damage for each stack of [Engulfing Flames] active on a target.
[Exquisite Flaming Toad Cloak]
The [Fire Toad] now deals 1000% of normal [Fire Frog] damage (was 800%).
[Boomtastic Explosive Choker]
Moved to Ring Slot
Renamed to [Ring of Boomtastic Explosions]
Each time you cast [Fire Ball] the cooldown of your [Apocalypse ability] is reduced by 8 seconds.
REMOVED: [Apocalypse’s] damage is increased by up to 150% based on the target’s health amount.
ADDED: Your [Apocalypse] now additionally burns enemies for 50% of the damage it dealt over 12 seconds.
ADDED: Your [Apocalypse] has 2 charges