Greetings, Guildies!
We're excited to announce that Update 0.8 launches on September 11! This update marks the beginning of your journey beyond Respite Island, introducing new lands to explore, new challenges to overcome, and new ways to customize your party.
🗺️ The Respite Archipelago
For the first time, you can now open the overworld map and see the full Respite Archipelago.
While Version 0.8 will only allow you to begin exploring a portion of it, the map gives you your first proper look at the scale of the world that will open up with the release of Version 1.0.
The islands ahead are no longer just names and distant places. You can now see where your journey will eventually take you, and how much more of the archipelago still waits beyond Respite Island.
⛵ Setting Sail
You have acquired a ship, gathered your crew, and now it is finally time to set sail through the Respite Archipelago.
Version 0.8 gives you your first taste of travelling beyond Respite Island as you begin exploring Arborea, the first major island of the archipelago available outside of Respite itself.
Once the land of the Elven Exarch, Arborea has stood largely abandoned since the invasion of House Mazan. With the elves gone, the island's wild magic has been left uncontrolled, transforming the land and everything that has remained behind.
There is more to Arborea than you will be able to uncover in Version 0.8, with parts of the island and its stories remaining reserved for the full release of Version 1.0.
⚔️ The Gladeheim Fighting Pits
Something new has opened beneath Mamma Donna's Tavern.
Head downstairs and you will find the Gladeheim Fighting Pits, where challengers can take on a series of ten increasingly difficult battles on their way to becoming champion.
The fights range from level 4 all the way to level 13, giving both newer parties and experienced adventurers something to test themselves against.
Defeat all ten encounters and you will earn the title of Fighting Pits Champion, along with the very literal Champion's Belt.
Becoming champion will also matter beyond Version 0.8. In Version 1.0, proving yourself in the Gladeheim Fighting Pits will be required before you can take part in the Coliseum, where even stronger opponents and greater rewards will await.
✨ 60 New Skills and More Crafting
The update introduces 60 new skills across the different schools, giving you more options when building or expanding the abilities of your party.
If you feel like expanding your skill set, visit your favourite skill merchants around Gladeheim, or seek out the Travelling Oracle found within the tavern's Fighting Pits.
As with previous updates, you will also find new ingredients and recipes across Blacksmithing, Jewelcrafting, Alchemy, and Cooking.
🎮 Community Feedback & QoL Improvements
As always, this patch is packed with improvements, bug fixes, and quality of life upgrades driven directly by your reports and suggestions, including: mark as wares/for sale feature; merchant UI improvements including sorting, filtering, and sell wares options; haptics/controller vibrations; map UI update to navigation and quest info; additional SFX for key combat events, and tons of new steam achievements.
We continue to read your feedback across Discord and the Steam forums every day, and your suggestions directly influence our development. Thank you for helping shape Guild Saga: Vanished Worlds!
Experiment with new combinations, expand your collection, and prepare your party for what waits beyond Respite Island. Version 0.8 is another step toward the much larger journey coming in Version 1.0, and we hope you enjoy finally getting your first glimpse beyond the shores of Respite. See you in the open waters.
- The Guild Saga Team