Game update

VERSION 4.12: post rendering effects and experimental WebGl export

JWildfireSwan · published

It has been a while, but I was really busy. With the current update there come two major two things:
- post rendering effects, which is a separate shader pass to apply typical balancing effects, color grading effects (for example, to turn your artworks into "Matrix style"), Vignette and other effects
- experimental WebGl export: this allows you to export your current scene to be rendered in a modern browser in realtime. This feature is very limited in terms of supported features, but may be lead to very cool results, though. The more simple your scene is, the better it will work. The render results are similar to the "Realtime shader" when rendering an animation, but be really realtime. The motion of motion curves will also be baked in the exported data as well as an audio file, if specified.
But, be warned: especially on Windows it takes really a lot of time to compile such a WebGl shader for the first time, but then usually runs fine. So please be patient.

Complete changelog:

VERSION 4.12.2823 (29.08.2026):
- mandelbro3d:
- added basic WebGL-export (SWAN-1659)
- added "Render in Browser"-menu item to easily test the WebGl-export (SWAN-1660)
- added basic shadows and reflections to the WebGl shader (SWAN-1661)
- added render quality levels for the WebGl export (SWAN-1662)
- added support for motion-curves in the WebGl export (SWAN-1663)
- added support for audio in the WebGl export (SWAN-1664)
- added support for animated primitives in the WebGl-export (e.g. ocean) (SWAN-1667)
- show fps in the WebGl-view (SWAN-1668)
- improved the shading of metal material in the realtime-type-shaders (SWAN-1666)

VERSION 4.11.2814 (28.08.2026):
- mandelbro3d:
- added new "Post Rendering"-module to apply post-rendering effects like balancing (SWAN-1651, SWAN-1600)
- added "Color Balance" post rendering effect (SWAN-1652)
- added "Vignette" post rendering effect (SWAN-1653)
- added "Color Grading" post rendering effect (SWAN-1654)
- added "Film Grain" post rendering effect (SWAN-1655)
- added "Sharpening" post rendering effect (SWAN-1656)
- added "Bloom" post rendering effect (SWAN-1657)
- added new "Pinch"-deforming-container (SWAN-1665)

VERSION 4.10.2806 (27.08.2026):
- mandelbro3d:
- added new options "Mirror X", "Mirror Y", "Mirror Z" and "Show Base Object" to the "Flame IFS" container
- new boardIFS formula (SWAN-1555)
- added flip- and offset-options to the Kalaidoscope-container (SWAN-1648)
- improved the OIDN-wrapper for Linux (SWAN-1658)
- flames:
- renamed some of the new variations which are already in JWildfire with the same name,
but behave there differently:
gumowski_mira, hopalong, mandala, rhodonea, svensson, threeply, vortex
into *_sw (SWAN-1645, SWAN-1646)
- fixed a problem in the "mandala_sw"-variation (SWAN-1644)

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