
Hello,
This is the IfSunSets development team.
A hotfix has been released and we’d like to inform you of the update.
We will continue to provide prompt hotfix support whenever issues arise.
Thank you.
Thanks to the save files you provided, we were able to quickly identify the cause, which greatly helped us resolve the issue. Thank you very much. If you encounter any bugs or unusual issues in the future, please send the relevant save files to:
Your reports will be a huge help in allowing us to fix issues as quickly as possible.
Mitigated an issue where the screen could remain black. We have identified the exact cause and are continuing to work on further improvements.
Fixed an issue where attempting to teleport during the mount or dismount animation could prevent the player from moving while mounted.
Fixed the previously announced known issue where Night of the Dead monsters could occasionally become unable to act after the player mantled onto a 1×1 structure.
Fixed an issue in multiplayer where the sprint key would sometimes not work, or sprinting would remain active even without pressing the key.
Fixed an issue where shooting trees to obtain items during Night of the Dead could cause a significant frame rate drop.
Fixed an issue in rooms with PK enabled where heavy attacks and jump attacks would not deal damage to other players.
Changed the input for jump attacks to Jump + Attack.
Fixed an issue where the key guide would not appear while gliding.
Fixed an issue where Level 2 and Level 3 durability upgrades for Spike Traps would not visually change their appearance.
Fixed an issue where having a large number of stationary trees could cause frame rate drops.
Fixed an issue where the Well UI would remain visible even from a distance if the player died while the UI was open.
Fixed an issue where enemies stepping on a Retractable Trap during its activation cooldown would stop moving.
Fixed an issue where Fairy Fang would occasionally fail to home in on monsters.
Fixed an issue where the UI would not automatically close after upgrading equipment at the Anvil, preventing the required upgrade materials from refreshing properly.
Fixed an issue where the helmet descriptions for Archers, Spearmen, and Swordsmen were displayed incorrectly at the Workbench.
Fixed abnormal terrain issues where the ground could suddenly develop holes, disappear, or rise excessively high.
Improved the clarity of areas where fishing is available.
Fixed an issue where mounting and dismounting a Ballista placed on a wall or ceiling could cause the camera to become tilted.
Fixed an issue where Spring Traps would sometimes fail to activate when stepped on.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome.
You can write your feedback on Steam or Discord. Discord:
Bug report form (link)