No Man's Home · published · build 24200348
Now every building is enterable! Every building has interiors and can be explored freely. This means you will have more places you can loot and use as cover. Of course NPCs can also have more places they can hide and sneak up on you now. We also have alternate interior arrangments for some of the buildings to break the repetitions. Basically furniture placements will be different sometimes for the same buildings.
We have a new SMG added to the collection. PPSh will be mainly used by FOA and IAB factions. It comes with a drum mag which makes it a good pick if you are not a fan of reloading too often. I find it particularly effective against drones thanks to it's magazine size.
Animation improvements for Colt 11 and Remington. We have new reload and inspect animations for both weapons. Now Colt 11's slide will be in correct position when it's out of ammo.
Big props to InvaderJake for these beatuiful animations! Send him some love, he is single handedly making the game better with his contribution.
Yes! You can now see the spent casings and they are fully simulated physics bodies. They will bounce around and make noises as well.
Equipping a gasmask when you already had one on would play the animation but not replace it. Now the game will warn you to unequip your current gasmask and the animation will not be played incorrectly.
New ASVal shooting sound effect
Fixed a bug causing increase in money infinitely
Fixed tagged friendly NPCs color wouldn't change if they turned hostile
I would like to focus on adding new Jobs for the future patches. It's time to expand the content and make sure the game loop is not too repetitive. I also want to focus on Overwatch AI and more dynamic interactions/systems.
Controller support is still in development but it will take some more time until it's ready to be published. If you like to help play test the controller support please join the discord! I wanna thank all the people that are already volunteered to help me playtest the game.