
I was recently interviewed by Wild Cockatiel Games for Building a 90s Dreamworld: The Story Behind Slumber Realm. We talked about the long road to Slumber Realm, what it’s like making games for 20 years, and how the game’s 90s dreamworld, strange childhood fears, and dice-driven combat all came together. In the interview, we dig into:
Why Slumber Realm is built around a single die roll triggering your whole build
How childhood fears, suburbia, and 90s nostalgia shaped the world
What I learned from working on games like Monster Train, Inkbound, and Natural Selection 2
The challenge of building an indie game part time while balancing life, work, and family
Thanks to Wild Cockatiel Games for having me on. If you enjoy hearing how Slumber Realm is being made, give the interview a watch, and please wishlist the game or try the demo here on Steam.