Warrior Architects · published · build 23637237
May 25 Updates
Architectural Styles: Select preferred architectural styles when constructing buildings in Campaign mode.
Audio Fixes: Corrected specific in-game background music tracks.
Sprite Updates: Polished sprite sheets for specific Warriors and Soldiers.
Predictive Aiming: Ranged units (Archers) and defensive structures now predict and target moving units' future positions.
New Skin: Added an alternative appearance for the Sorceress.
Language Support: Added Simplified Chinese localization.
Sound Effects: Updated impact sound effects for arrows and certain magical attacks.
Multiplayer Optimization: Enhanced online performance and increased the maximum population cap from 100 to 200.
June 9 Updates
Coordinate Sync: Fixed a multiplayer bug causing building coordinate mismatches between host and clients.
Effect Sync: Resolved visual effect synchronization issues between host and clients in multiplayer.
Selection Fix: Fixed a multiplayer issue where clients could not select moving units.
Animation Overhaul: Updated sprites and animation clips for Villagers and Warriors.
Targeting Fix: Fixed a bug where ordered units failed to target designated enemy units or structures.
Map Generation: Resolved specific errors occurring during Random Campaign generation.
AI Logic: Improved enemy AI behavior for resource gathering and building construction.
Camera Shake: Added camera shake effects for siege weapon impacts, explosions, and building destruction.
Defeat Audio: Added unique audio cues when certain units are defeated.
Multiplayer Rules: Restricted players from constructing buildings within rival team territories.
Projectile Sync: Fixed a multiplayer bug where siege weapon firing animations desynced on the client side.
Object Pooling: Optimized backend object pooling logic.
Chat Toggle: Added the option to hide the multiplayer chat window.
Screen shake when a building is destroyed