Authoritative Key Consumption: Fixed an issue where defeating Void Stalker (and other key-gated Obsidian Citadel bosses) would mistakenly refund the sigil key upon fight completion. Keys are now authoritatively consumed in the database upon combat start and continuous boss loops.
Guaranteed Boss Kill Credit: Fixed an issue where real-time solo boss victories were rounded to 0 kills due to offline rate simulation math. All boss and elite victories now reliably award kill credit to your profile, inspection screen, and leaderboards.
Loot Drop & Currency Persistence: Ensured all boss drops and unbanked currencies are fully settled and committed to the database before returning home, preventing any lost loot.
Party Combat Key & Kill Support: Starting key-gated encounters in party combat now verifies and consumes the key from the party leader, and awards boss kill credit to all participating group members upon victory.
Group Combat Enhancements & Fixes
Smooth Attack Swing Bars: Replaced choppy meter updates with hardware-accelerated CSS transition smoothing, delivering fluid, smooth attack progress bars for both players and enemies in party combat.
Mid-Encounter Resurrection: Fallen party members who die during an encounter are now restored to full HP at the start of the next enemy fight, allowing the group to continue hunting together until the party flees or disbands.
Manual Consumables in Group Combat: Fixed an issue where players without Auto-Vita were unable to manually queue and consume healing items during party combat.
Hunt Summary & Loot Synchronization: Fixed an issue where party leaders or secondary members saw 0s on the end-of-hunt summary; kill counts, experience, gold value, and looted item feeds now synchronize accurately across all party members.