Hello, delvers. Today we released our second game, and we wanted Autodelve players to hear it from us first.
Villfell is a single-player real-time strategy game built around one loop: send a scout, dispatch your army, and grow your realm while it marches. Every attack invites a counterstrike that lands while you wait. It is the browser-empire cycle that ate so many of our nights, rebuilt so a full campaign — from first raid to final battle against the Horde — fits in a single run of about 3 hours.
https://store.steampowered.com/app/4984050/Villfell/
It launches with a 15% launch discount until 14days.
Autodelve plays itself while you tune the machine. Villfell asks for your hands: you read intel, weigh losses against loot, and choose where and when to strike. What the two games share is the part we care about most — short, self-contained runs, no always-online, and progress that never depends on other players.

Update 1.3.1 shipped last week, and we are still reading every report and . Working on Villfell has not changed that.
If the loop above sounds like your kind of evening, the store page has a trailer and the full feature list. If not, thank you for reading this far — and thank you for playing Autodelve.
https://store.steampowered.com/app/4984050/Villfell/
— Greyhearth