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AutodelveEventsUpdate 1.3.0 — Ascension
In-game event

Update 1.3.0 — Ascension

Autodelve · published 4 Sep 2026, 14:29 UTC · build 25125927

All eventsPlayers around this dateRead on Steam

Update 1.3.0 — Ascension

A fifth prestige layer above Genesis, a seventh party member, a level cap that finally moves, a reworked Golden Cave, and a batch of fixes from your reports — Steam Deck included.

Ascension

  • Reach depth 1,500 to Ascend: reset Genesis and below for Sigils.
  • Spend them in the Ascension Tree — 18 permanent nodes that raise caps, carry more through every reset, turn the Great Abyss into real income, and automate Genesis.
  • Ascension Waypoint starts runs as deep as 1,100 after an Ascension. Apex of Axiom adds a seventh party member.

Vessels — the level cap moves

  • Uncapped upgrades stop at level 1,000,000,000, and late in an Ascension cycle that ceiling was what stalled your income. The new Vessel nodes make every level of your uncapped Legacy and permanent upgrades count more — up to ×2 each.
  • Effect and cost scale together, so your buying pace is unchanged; tier n unlocks on your nth Ascension.

Genesis & Farm

  • New Genesis nodes: Abyssal Contraction, Primordial Vessel, Alchemy Limit Break. Several caps raised.
  • New Farm nodes: Guardian Nest, Mycelium Memory, Root Memory. Higher plot tiers gated by Great Abyss layers.

Golden Cave rework

  • Depth cap raised from 50% to 100% of your Abyss record — but enemies and traps are ×32 there.
  • Essence payout doubles per floor below your start, capping at ×64. Golden Vessel (Genesis) and Golden Apex (Ascension) raise that cap up to ×2^22.
  • Result: the Abyss sets records; the Golden Cave is the high-risk, high-reward way to farm ground you've already covered.

Combat & AI

  • Deep floors bite back: enemies gain evasion and percentage damage in stages. Regeneration works in the Great Abyss; trap density there is back to normal.
  • Fixed four exploration stalls (retreating after minor damage, circling, loot/explore flip-flopping, room bouncing).
  • Fixed long-running saves wiping in the low Great Abyss layers.

UI & fixes

  • Steam Deck: larger text at low resolutions; forced fullscreen when the window can't fit (fixes the unclickable Legacy tab under gamescope).
  • Bulk buy (x1 / x10 / x100 / MAX) on all prestige tabs; auto-buy checks every second; auto-prestige tooltips say exactly when they fire.
  • Prestige effects read as "current → next"; persistent Genesis nodes marked; Great Abyss income shown in Stats and the offline report.
  • Fixed negative upgrade levels at extreme values, a startup hang at the level cap, an offline preview ignoring research boost, and popups being cut off.

One more thing


We're building our next game. Villfell is a single-player real-time strategy — scout, dispatch, grow your realm while your armies march — condensed into one 3-hour run. A wishlist helps a lot:
https://store.steampowered.com/app/4984050/Villfell/

And thank you to everyone who picked up Autodelve during the launch sale — see you past depth 1,500!

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