Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PACS - Post Apocalypse Courier Service: Co-op Delivery SimulatorEvents300,000 Wishlists & The End of Our Closed Beta - Post Masters Update #12
Community

300,000 Wishlists & The End of Our Closed Beta - Post Masters Update #12

PACS - Post Apocalypse Courier Service: Co-op Delivery Simulator · published 27 Aug 2026, 21:51 UTC

All eventsPlayers around this dateRead on Steam

300,000 wishlists! The population of Pittsburgh, Venice, Belfast, or Cusco. An incredible number of people, if you really think about it. We're humbled by the attention and sincerely thank you for believing in our game.

Our Closed Beta Concludes

A massive thank you to everyone that jumped in to test PACS over the weekend!

Over 15,000 unique couriers played, and not only played, but took the careful time to leave us detailed feedback which will help us guide PACS into the game we know it can be. We've got lots of specifics to talk about in future dev diaries, but right off the bat -- know that we're going to be working especially hard in improving multiplayer stability for Early Access. This was an unfortunate frustration with our apocalyptic couriers!

What's Next?

We'll continue with regular developer diaries to showcase the development of PACS, and how we're making decisions based on your feedback.

In the meantime, the best way to connect with us is via Discord, where we'll share developer sneak peaks and ask you for your thoughts!

More from PACS - Post Apocalypse Courier Service: Co-op Delivery Simulator

Other announcements

All events
News17 Aug 2026Announcing Our Closed Beta - Post Masters Update #11Hello Couriers! Many of you have been patiently waiting for the opportunity to play and test PACS pre-release. We’re excited to announce: our Closed Beta will be live from August 19 - 24 for everyone that signed up on pacsgame.com ! Welcome to the postiepocalypse, courier! That’s not all! Each player will receive 3 friend invites, enough to fill a full PACS lobby or just give your mates a fun e…Community23 Jun 2026A massive thank you!A massive thank you to everyone that jumped into the game for the Closed Alpha! PACS is our studio's first original game, and seeing 2000+ people in the alpha is quite frankly, mental to us. We have lots of feedback to review, so thank you to everyone who shared their thoughts in the feedback forms, and we'll address how we're actioning on your feedback in a future development diary. We appreci…Community12 Jun 2026Post Masters Update #10 - We’d Like You To Break Our GameAnnouncing the Multiplayer Closed ‘Please-If-You-Could-It-Would-Be-Nice-If-You’d-Break-Our-Game Alpha’ Test, scheduled for June 17! Hello couriers! We’d like to invite 2,000 of you into the world of PACS from June 17 - 22 to help us break our game. You read that right! We’re looking to test the early game experience of PACS, and our multiplayer connectivity at scale . The best way to achieve th…