Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Core of MagicEventsPatch v1.12 – Attributes update
Game update

Patch v1.12 – Attributes update

Core of Magic · published 4 Jul 2026, 02:06 UTC

All eventsPlayers around this dateRead on Steam

Discord is now available!

https://discord.gg/gcwpWv5CD

-Players now can distribute 6 stat points as a reward per level to make levelling feel more rewarding.-Items like armor, belts , helms, gloves, and boots need a minimum strength requirement.-Some higher-level weapons now also need additional magic, energy or strength requirement.-Each stat type increases the damage; for example, energy increases cold damage, and vitality increases fire damage.-Stats can be reset for 5000 gold, so characters are not permanently bricked if mistakes are made.

-Heal spell and mana spell icons now grey out properly while on cooldown.

-Added cold damage aura on some unique monsters

-Added fire damage aura on some unique monsters

-If monsters can heal, they heal standard within 4 seconds now.

-Monsters that use the healing spell heal a standard of 25%.

hotfixes:

-Improved level instructions.

-NPC dialogue screens have a more solid colour, including the player storage chest.

-When talking to an NPC, world text is turned off now.

Patch v1.12b

-Updated the stats panel

-Improved the UI layouts for the attributes panel

-The attributes panel is now a solid background colour instead of transparent.

New stat points attribution menu.

Improved character stats panel.

items now need new requirements; for example, this picture shows strength as a new addition underneath the level requirement.

More from Core of Magic

Other announcements

All events
Core of MagicGame update25 Aug 2026Patch v1.13 - Randomized item statsPlease take note that since some items now have randomized stats, you need to drop them on the floor and pick them up for certain stats to reapply and roll properly if you have an older patch version of the item. Item updates: -Items can now randomize with health, mana and resistance stats -added new items to the game -Added strength, Vitality, Energy, Magic item stats Overall updates: -Updated…Core of MagicGame update12 May 2026Patch v1.11- Improved Diamond merchant and QOL updates.updates: -Added new items to the game -Updated/improved some stats on items -Updated/improved the Diamond shop with more special items -Players can now melt normal monster types with cold spells. New item stats: -Faster Run -Cannot be cursed -Maximum cold/fire/lightning/magic/poison resistance -Class skill levels Fixes: -Experience points is now calculated faster upon monster death. -Added a me…Core of MagicGame update28 Jan 2026Patch 1.10- New save system and QOL updates-A new character data saving system has been implemented; old character data is not compatible anymore due to saving it differently. I'm sorry for the inconvenience. It had to be updated due to how it was saved previously and potential future updates, since the player count was down it was the best time to improve on player data code. -Added new area for Act 1 Monsters: -Monster attack animatio…