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ゲーム画面オーバーレイ翻訳›Events›v1.50 — Cleaner lists, no stray hanzi, quieter numbers
Game update

v1.50 — Cleaner lists, no stray hanzi, quieter numbers

ゲーム画面オーバーレイ翻訳 · published 6 hours ago

All eventsPlayers around this dateRead on Steam

Quality pack round two, and once again every item comes from your reports — a Russian reviewer's screenshots, two players' requests about numeric text, and a visual-novel player's note about a misleading hint. Thank you.

FIX: Item lists in Latin-alphabet games are no longer mistaken for a paragraph. Menus and inventories with evenly sized rows — RPG Maker games are a typical case — used to get merged into one long sentence whose translation then spilled over the neighboring rows and made a mess. Each row is now translated on its own line, right next to its icon. This is the Latin-alphabet counterpart of the vertical-menu fix from v1.49, measured against the reporting player's real screenshots and a 919-screenshot regression run with zero degradations.

FIX: Ollama translations no longer come out with Chinese or Japanese characters mixed in. Small local models sometimes slip CJK characters into the translation or replace whole phrases with them, and our previous filter missed most of these cases when Cyrillic and CJK were mixed in one line. The filter now catches every such case — in our measurements, 0 slipped through out of more than 1,200 translations — and the affected lines are automatically re-translated by the built-in offline engine, so you see a proper translation instead of hanzi, boxes or scattered letters.

NEW: Lines that consist only of digits and symbols — like (000), (125) or (25/25) — are no longer sent to translation at all. The original stays visible as-is, the overlay gets cleaner, and a little processing time is saved. Anything containing an actual word, like (25 Area damage), is still translated. Suggested independently by two players; there is a switch to turn it off if you prefer the old behavior.

FIX: The "please switch to borderless window" hint no longer misfires. If you already made your game borderless (for example with Borderless Gaming) the app could still show that hint during dark scenes or moments with no readable text. It now stays quiet whenever the screen capture is actually working, and only warns when capture genuinely fails.

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ゲーム画面オーバーレイ翻訳Game update9 Sep 2026v1.49 — Smarter line grouping, cleaner Ollama outputThis update comes straight from your reports — a detailed Russian review and a Japanese-menu report on the community hub pointed at the same weak spots. The fixes below improve translation for every language, with extra attention on Russian. FIX: Three improvements to how lines are grouped before translation. First, a sentence that a game wraps across several lines — speech bubbles, tooltips, c…ゲーム画面オーバーレイ翻訳Game update7 Sep 2026v1.48 — Pause, hide and resize your translation regionsThis update is for everyone using translation regions. Following recent feedback on the community hub, every region frame gets three upgrades: a pause button, a hide button, and resizable edges. Existing behavior is unchanged unless you use them. NEW: Each region frame now has two new buttons next to the ✕. Pause (the ⏸ icon) temporarily stops translating that region — the frame stays where it…ゲーム画面オーバーレイ翻訳Game update6 Sep 2026v1.47 — Color settings fixed, live preview, cycle hotkeysEvery item in this update comes from community hub reports and reviews — thank you. It fixes a long-standing bug in the color settings, adds a real preview of your overlay style, makes gamepad assignments readable, and adds an optional translate/clear cycle key. FIX: The three color pickers in Settings (text color, box color, region frame color) did nothing when clicked. The color dialog module…