Fame & Fear: Dungeon Architect Demo · published
I’m putting the finishing touches on Fame & Fear: Dungeon Architect, and the project has reached an important milestone:
the demo is almost ready.
Over the last few weeks, I’ve been focusing heavily on polishing and customization.
I’ve added new decorative assets, different colored lighting options, improved visual effects, interface sounds, placement feedback, and many smaller details designed to make building your dungeon more satisfying.
Creativity is one of the core pillars of Fame & Fear.
You’ll be able to dig and expand your dungeon, build rooms and paths, choose different floors and walls, customize the lighting, and fill everything with decorations, traps, monsters, bosses, and treasure.
The dungeon can keep growing, giving you plenty of room to experiment and create something that feels completely your own.
But building something impressive is only half the job.
Your dungeon develops statistics such as Fear, Prestige, Comfort, Wealth, Variety, and Reputation, all influenced by the way you build and manage it.
Adventurers will pay to enter, explore your dungeon, face its traps and monsters, search for treasure, and hopefully live long enough to tell someone about it.
If the dungeon is too easy, adventurers may get bored.
If it becomes too deadly, the Kingdom may start seeing you as a serious threat and send massive expeditions of higher-ranked adventurers to try to destroy your dungeon.
So the goal is not simply to kill everyone.
You’ll need to find the right balance between danger, attraction, profit, and fame.
In other words:
manage your dungeon like a theme park… just a much more dangerous one.
I’ve also integrated 17 Steam Achievements, Steam Cloud, and major improvements to the save system, including the ability to resume an active day with adventurers, monsters, waves, and combat state preserved.
I’m also working on the Blueprint system.
Blueprints will allow you to save rooms you create, including their walls, floors, lighting, decorations, traps, monsters, and other contents, and share them directly through the Steam Workshop.
That means you’ll be able to publish your own creations, download rooms made by other players, and bring them directly into your own dungeon.
My goal is to make creativity and sharing an important part of the game, so that the community can eventually build far more than I could ever create alone.
The demo is now in its final polishing stage.
I’m currently focusing on balancing, additional decorations, presentation, and making sure the experience is as stable and enjoyable as possible before opening the doors.
If Fame & Fear: Dungeon Architect sounds interesting to you, consider adding it to your wishlist and follow the Steam page for the upcoming demo release.
See you in the dungeon.