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Escape Ruin Playtest›Events›Escape From Ruin — Patch Notes (2 Aug – 20 Aug)
Game update

Escape From Ruin — Patch Notes (2 Aug – 20 Aug)

Escape Ruin Playtest · published 19 days ago

All eventsPlayers around this dateRead on Steam

Escape From Ruin — Patch Notes


2 August – 20 August

The ruin has a voice now — every room has its own ambience and every creature its
own snarl — and a long list of things that were quietly cheating you have been put right.


Fixes

  • Cards you upgrade at the Blacksmith actually join your deck.
  • Rare and Epic cards now show up as rare, not as commons.
  • Loading a save no longer heals you back to full, or reshuffles a bad draw.
  • Defeated enemies leave the field, and fights pay the souls they owe you.
  • Fixed a bug where the enemies intent wasn't recalculated.
  • Summoned enemies no longer open with their nastiest card.
  • Tapping a card plays it cleanly — no more stuck or invisible cards.
  • Silent rooms and shared placeholder creature sounds are gone.
More from Escape Ruin Playtest

Other announcements

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Escape Ruin PlaytestGame update3 Aug 2026Patch Before The StormEscape From Ruin — What Changed March 18 — August 3 This was a rebuild, not a patch. Almost every part of the game is different now. · There's a world map. You travel it, discover places, and biomes have their own music. · Lairs are real dungeons. Rooms connect, have their own difficulty, backgrounds and music. 15 new ones. · Quests actually work. New chains, a proper quest log, and 29 new Cast…Escape Ruin PlaytestGame update24 Jan 2026Small polish update focused on clarity and feedbackPatch Notes 24/1/2026 Fixed · Hungry Swarm (Junior): The enemy now correctly displays its intent. · Enemy deaths: Rare cases where enemies failed to properly die are now fully resolved, including correct death animations. · Combat Drill: Fixed an issue where the chain effect was not triggering as intended. · Shop UI text: Text no longer overflows and now wraps correctly. · Item list UI: Item de…Escape Ruin PlaytestGame update23 Jan 2026Patch Notes – 23/01/2026Fixed · Painted Doors event: Choosing Skull no longer ends the run after combat and shows the “thank you” message. · Enemy deaths: Rare cases where enemies stayed alive incorrectly are now resolved. · Tooltips: Tooltips no longer stop working after using or discarding potions/consumables. · Enemy intent UI: Intent icons now update properly when intent data changes. · Resolution & fullscreen: Im…