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Escape Ruin Playtest›Events›Patch Notes – 23/01/2026
Game update

Patch Notes – 23/01/2026

Escape Ruin Playtest · published 8 months ago

All eventsPlayers around this dateRead on Steam

Fixed

  • Painted Doors event: Choosing Skull no longer ends the run after combat and shows the “thank you” message.
  • Enemy deaths: Rare cases where enemies stayed alive incorrectly are now resolved.
  • Tooltips: Tooltips no longer stop working after using or discarding potions/consumables.
  • Enemy intent UI: Intent icons now update properly when intent data changes.
  • Resolution & fullscreen: Improved resolution handling and fullscreen switching. Current resolution now appears correctly in the dropdown.
  • Potion tooltip suppression: Tooltip suppression is now safely cleared when related UI elements are disabled or destroyed.
  • Run state HP: Current HP no longer resets when returning to the main menu.
  • Main menu reset: Reset now properly clears lingering effects.
  • Intent numbers: Numbers now only display for attack intents.
  • Settings tooltips: Added tooltip text to settings labels and controls.
  • Localized tooltips: Intent and map node tooltips now support localization.
  • UI message fade timing: Fade timing now uses unscaled time.
  • Damage effects animations: Effects now trigger animations on the correct target.

Improvements

  • UI scaling: Better support for more screen sizes.
  • Tooltips: Various additional tooltips added across the UI.

Known Issues

  • After 5 events, the 6th event may behave incorrectly and block progression.
  • On 3840×2160 (4K) resolutions, the UI may not display correctly.

Thanks for playtesting!
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