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Out of ActionEventsSmall update
Game update

Small update

Out of Action · published 1 Jul 2026, 17:00 UTC

All eventsPlayers around this dateRead on Steam

Bug fixes

  • Fix for Clones disabling the extra mod gained from attachment spec.

  • Fix for rare overlapping weapon model.

  • Fix for spectator not using correct sensitity settings.

  • Fix for being unable to use Shifter during Net Runner scan.

  • Fix for toggling off Dragon boost allowing ADS with Hunter Optics or Net Runner.

  • Fix for local Matrix not fully updating for those that already have progression until joining a server.

Changes and additions

  • Redline gains 25% reduced Core duration.

  • Tether and Augmented Nano-wire no longer Snare.

  • Counter Intelligence will detect unobstructed enemies to allies within 15m of your decapitated head.

  • Desync Neuro-link renamed 'Glitch' to follow suit with the others not being named after debuffs.

  • Glitch no longer applies Desync+ to disabled enemies, instead applies to enemies with Core active (doubles as an anti Core device more effectively).

    • Desync+ will apply Disable+ and deal 50 shock damage to enemies with active Core or enemies that relocate.

  • Pathogen applies a 1/s bleed to get actual use out of the Corrode+.

  • Corrode defense damage from 10 > 5 per tick.

More from Out of Action

Other announcements

All events
Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update7 Sep 2026Small updateBug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t…Out of ActionGame update6 Sep 2026UpdateDouble-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount.