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Out of ActionEventsUpdate
Game update

Update

Out of Action · published 1 Jul 2026, 00:56 UTC

All eventsPlayers around this dateRead on Steam

Progression overhaul

  • This has been a point of contention for a while, and following many discussions with the community I feel this will ultimately be good for the game.

    • Matrix upgrade progression has been dropped. Masteries and Specialisations will still remain and any future progression will be entirely cosmetic or other means for players to show off.

    • Players will now start with all available Matrix upgrades and will be able to create any build they want from the get-go (within the normal limitations).

    • Due to this, the granuality of the upgrades has been greatly simplified, with a total of 10 to be distributed into the Foundations.

    • The foundation passives have also be re-distributed to allow for more build combinations and variety.

  • This is quite a large change, so there is potential for issues (including loadouts getting reset). I will endeavour to fix anything that arises as soon as I can.


Codex

  • Initial steps to getting the Codex up and running are in.

    • Currently contains details and video clips for all the basic movements possible in the game, for players to learn.

    • Will be expanded to cover other mechanics in detail, such as the Matrix.

Other changes

  • Wire cutting no longer knocks down if enemy is airborne, instead puts enemy Nano-wire on cooldown for 5 seconds (in addition to disable+)

  • Fall damage reduced.

More from Out of Action

Other announcements

All events
Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update7 Sep 2026Small updateBug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t…Out of ActionGame update6 Sep 2026UpdateDouble-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount.