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Out of ActionEventsSmall update
Game update

Small update

Out of Action · published 24 Jun 2026, 19:25 UTC

All eventsPlayers around this dateRead on Steam

Bug fixes

  • Fix for Rhino knockdowns to airborne targets not using range check (to prevent point blank knocks).

  • Fix for players impacting in dropship or just after dropping.

  • Fix for strafe / quick melee dash not triggering Backdraft.

  • Fix for projectiles no affected by gravity getting stuck in air on failed Nano-wire connection.

  • Fix for Disengage storing respawn points while in dropship or just after dropping.

  • Fix for relocations being able to telefrag even if they fail.

  • Fix for quick roll triggering while in air after dodging.

Changes and additions

  • Warrant near damage from 125 > 100 (was waiting to see how it played with the improved hit detection and magnetism).

  • Warrant and Blackout projectiles now have a 5 m 'arming' range but can always be fired.

    • For Warrant it removes Shell impact detonations and disables magnetism within the arming range

    • For Blackout it reduces explosive damage by 50% and disables magnetism within the arming range.

  • Heavy weapons:

    • Have gone back to using the primary slot (too many issues and workarounds with it replacing backups plus Versatile now exists).

    • No longer disarms on rolling maneuvers, instead will switch to another, non heavy, weapon on the roll.

    • Can benefit from Versatile (no bonus other than being able to equip two of them for now).

    • Reduced weapon speed penalty from 2 > 1.5 m/s, but now reduces speed cap by 1.0 m/s.

  • Umibozu no longer has spread gain, spread from 0.5 > 1.0.

  • Some more impactful downsides to several augments as they were pretty negligable.

    • Shell Shock from 50% increased disable duration > 35% reduced defense restored from all sources.

    • Chain reaction from 15% increased direct damage received while disabled > 25% increased direct damage received while disabled or Overcharged.

    • Hardcase from 0.25 m/s reduced ground speed > 0.25 m/s reduced ground speed and speed cap.

  • Dusters uppercut only deals the full damage on headshots (spamming could nearly out damage the standard attack, while being easier to connect and also having additional utility).

  • Redline from 0-50% increased direct damage received > 0-25% increased damage received (all damage).

More from Out of Action

Other announcements

All events
Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update7 Sep 2026Small updateBug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t…Out of ActionGame update6 Sep 2026UpdateDouble-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount.