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The Gambit Lost to Time Playtest›Events›Patch Notes: 0.6.9 (Playtest Update 4)
Game update

Patch Notes: 0.6.9 (Playtest Update 4)

The Gambit Lost to Time Playtest · published 3 months ago · build 23583618

All eventsPlayers around this dateRead on Steam

Changelog (Bugfixes)

  • Fixed an issue with the blessing "Follow my Lead!"

  • Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future.

  • Fixed an issue where unit sprites may glitch out, usually seen with Lavande

  • Fixed an issue where the skill slot's alphabet changes after learning skills in the Training Hall

  • Fixed an issue where Unit Information is displayed while opening the Context Menu during Deploy Phase

  • Fixed an issue where the Cutscene Skip button's progress lingers after it is completed

  • Fixed an issue where a delay occurs after pressing "Capture" when trying to capture buildings

  • Fixed camera issues that occur when moving and/or zooming the camera when capturing buildings

  • Fixed a rare issue where battles cannot be conducted after the Battle Preview UI is shown

Changelog (New Features / Adjustments)

  • Implemented Screen Resolution settings (Note: May not work properly yet outside of 16:9)

  • Implemented a confirmation UI when trying to change leaders

  • Implemented Tooltips when viewing currencies

  • Disabled camera movement and zooming during Enemy Phase

  • Disabled camera movement and zooming before capturing buildings

  • Adjustments to camera movements during the start of Player Phase

  • Adjustments to Enemy attack indicators (the arrows aiming at your unit when you move them around)

  • Adjustments to currency display in Camp

  • Adjustments to Tutorials

  • Adjustments to Hero Deployment UI/UX

  • Adjustments to Cutscene UI/UX

  • Adjustments to the unit's lifebar when attacked

  • Adjustments to Building Animations

We would like to give a special note that this may be the final update to TGLT's playtest, as we will soon move forward towards a new milestone. Thank you very much to everyone for trying out the playtest - your feedback has indeed shaped an even better game.

However, we can confirm that we are looking at these things to improve in our next build(s):

  • Tile-related Visuals and Animations

  • Time Spell Animations

  • A less overwhelming display for the Building List in Camp

  • Adjustments to the Weapon Triangle

  • Adjustments of the UIs related to units (weapon icon, lifebar, etc)

  • Adjustments to Verdandia enemy AI

  • Further adjustments to Tutorials

Along with new content, please look forward to what we'll bring you soon!

More from The Gambit Lost to Time Playtest

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In-game event22 May 2026Patch Notes: 0.6.8 (Playtest Update 3)Changelog (Bugfixes) · Fixed an issue where the Flashback Prompt UI appears if another Time Spell was cast in the same turn · Fixed an issue when quitting the game through Alt+F4 or similar when the Flashback Prompt UI is displayed and continuing the game from there · Fixed an issue where units affected by the "New Generation" Blessing are still free to recruit after recruiting 2 of them, provi…Game update12 May 2026Patch Notes: 0.6.7 (Playtest Update 2)Changelog (Bugfixes) · Fixed wrong walk SFX for Priestess · Fixed an issue where trying to preview Chronoforming with a specific trigger freezes the game · Fixed an issue where the game can be stuck when opening other UIs during battle animations · Fixed an issue where the Camp briefly appears before the opening cutscene starts · Fixed an issue where it is possible to cast Chronoform after cast…Game update24 Apr 2026Patch Notes: 0.6.6 (Playtest Update 1)Changelogs (Bugfix) · Fixed an issue where a Hero's unique skill can be upgraded to the same level · Fixed an issue where pressing \ when previewing Chronoform changes causes it to take effect without actually casting it · Fixed an issue where it's possible to skip Time Spell animation with \ · Fixed visual issues in the UI where you wish to confirm your skill's purchase · Fixed an issue where…