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CritterruptersEventsSign up to the Pre-Alpha playtest!
News

Sign up to the Pre-Alpha playtest!

Critterrupters · published 1 Jun 2026, 15:57 UTC

All eventsPlayers around this dateRead on Steam

It's finally time for everyone to get stuck into Critterrupters. This is a small sandbox to try out the main mechanics of the game. You can battle, download a collection of critterbytes and swap a small set of cards. There's no story, that's saved for the real demo.

If you've seen someone playing Critterrupters before, this is that version (but better because their feedback inspired some big changes. See the previous post).

As this is a playtest, you're prompted if you'd like to fill in a google form to send me your feedback. I've not done a Steam Playtest before, so I hope you all fill it in and tell me what you think of the game.

I believe you click the Request Access button on the store page, and you'll get an email when you're granted access to the playtest. See you at the end of the month!

More from Critterrupters

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Major update14 Sep 2026The Critterrupters demo releases on September 30th!Today, I can reveal that the Critterrupters demo is going to be releasing on September 30th! It's time that you get to try out the game and get stuck in to all the features. Before you begin, you get to make your own character and that includes a few species already. I only planned Humans and Alpacas but foxes and dogs just happened. Once on the island, and with your Hangolin in tow, its hands…News20 Jun 2026The Steam Playtest is live now!Hey trainers, I'm pleased to say the first closed playtest of Critterrupters is now live. If you've been wondering how the game plays, this is your chance to head to Nikkolo Island and test out the game's mechanics. This is more a playground/sandbox to get a taster than a proper demo. So in this demo there's 17 Critterbytes to download by meeting their download conditions, a number of trainers…In-game event19 May 2026Improving that user experienceNot long ago the critterrupters pre-alpha demo was sent out to content creators to try out and that revealed there was still more work to be done. There were obviously some bugs to sort out but the 2 main points of contention were that the tutorial was too wordy, and the second is that information in battle happened all at once. Tutorial Improvements The biggest issue was with Sami Swaps explai…