I’ve added a new feature that lets players tweak the mountain noise layers in real-time. Previously, the terrain was generated using layers of noise with fixed frequency and amplitude.
Now players can adjust these parameters to shape the mountains exactly how they like whether that’s jagged peaks, rolling hills, or something in between.
This gives a lot more expressive freedom while exploring or creating in the game.
It’s a small change under the hood, but it opens up possibilities for player created personalized landscapes to help support an additional layer of player created gameplay challenges.
Some examples:
See the video below for a sneak preview: