
Hey everyone,
I'm patching the demo again with bug fixes and QOL. As well as a ton of balancing regarding parkour and combat in all scenarios.
See the patch notes below.
Fixed sensitivity not saving when in game.
Pyromancer now has a passive mana regeneration along with his mana orbs he gets by attacking enemies with spells.
Fixed Skeleton Warrior hitboxes failing when breaking the shield.
Increased coyote time for all classes.
Fixed some issues with hit registration for all enemies.
Buffed Priest's bow.
Added toggle crouch.
Addressed some mantling inconsistencies.
Fixed a bug revolving the bow and upgrading Haste.
Adjusted enemy health across all player count scales.
Fixed countless collision issues.
Fixed interaction keybind not working.
Fixed block noises repeat when going into menu.
Fixed a crash when two players hit a destroyable at the same time.
This is near all the issues reported that are fixable in a relatively short amount of time. At the end of the playtest, I'll post an announcement going over some of the big changes we're thinking of making based on your feedback. Thank you!
Marcus