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Ignite the DepthsEventsPlaytest available now!
Community

Playtest available now!

Ignite the Depths · published 10 Sep 2026, 13:03 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

Our playtest is now available to everyone who wants to hop in!

This is an early version of what's to come, so expect missing features and bugs. Filling out feedback helps us a ton so we appreciate everyone who does. As the day goes on today, expect hotfixes for the things you're reporting. There will also be a surprise in the coming days...

We hope you all have fun, even if you encounter some bugs,

Marcus

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Community11 Sep 2026Ignite the Depths Playtest Patch 1.02Hey everyone, I'm patching the demo again with bug fixes and QOL. As well as a ton of balancing regarding parkour and combat in all scenarios. See the patch notes below. · Fixed sensitivity not saving when in game. · Pyromancer now has a passive mana regeneration along with his mana orbs he gets by attacking enemies with spells. · Fixed Skeleton Warrior hitboxes failing when breaking the shield…Community10 Sep 2026Ignite the Depths Playtest Patch 1.01Hey everyone, I'm dropping a patch that focuses on some of the early feedback we got, as well as some bug fixes. Thank you for all the feedback and reports. It's been overwhelming but it seriously awesome. · Skeleton Archer hitbox extended · Skeleton Archer kick nerfed, both speed and damage · Controller sensitivity default to 20%, rather than 1%. · Fixed Y axis setting not working. · Fixed Ske…Community26 Aug 2026Playtest Pushed Back to September 10th-14th!Hey everyone, We're pushing back our playtest date by just a week, meaning we're going to start on September 10th now. This is mostly about having a bit more polish than initially planned, as we're going to have a lot more people than expected have their hands on it. We can't wait for you all to get in, and we look forward to seeing you all there! You can sign up for the playtest on our store p…